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johanberntsson
PunyInform
C2020–2026
johanberntsson / PunyInform

PunyInform

A fast and compact library for writing text adventure games for the Z-machine running on 8-bit computers as well as other platforms.

4Distinct people
5Mentions
0Explicit recommenders
202GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A fast and compact library for writing text adventure games for the Z-machine running on 8-bit computers as well as other platforms.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2020-07-11 22:17:02 UTC to 2026-08-17 16:58:11 UTC.

01232020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC312
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

5 sources
Nowadays there's also PunyInform, an Inform 6 library that replaces the standard library. Programming for it is very similar, but the resulting games are much smaller and faster, to work well on 8-bit computers. https://github.com/johanberntsson/PunyInform There's currently a jam going on. Three PunyInform games have been released, and anyone can play and judge them at https://itch.io/jam/punyjam-2/entries . One of the games (Opportunity) comes with source code too, so you can see how it works, if you're interested.
In The Further Text Adventures of Scott Adams
Commercial parser? Hadean Lands and Anchorhead (the commercial edition) are just gblorb/glulx, a rehash of the Z-Machine with 32 bit capabilities. Said this, I'd like people knew Inform6 more, among IBG.pdf (Inform's Beginner Guide) and DM4.pdf (Inform6's manual). The language is dumb easy. It's object oriented (almost literally, you declare in-game objects as... objects with properties), and the games can be run on legacy machines fastly, such as Amiga/Atari/68k Macs. Here's an Inform6 libre game to start with: http://www.amirrorclear.net/flowers/game/devours/ Also, I forgot: There's Puny Inform, a reduced subset from Inform6 with few changes here and there in order to create games targetting the 3th version of the Z-machine. Thus, the games will run anywhere, even on the C64, Spectrum, MSX, BBC, Linux, OSX, Windows... everywhere. https:
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In Writing web-based interactive fiction with Ink

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