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jonascarpay
apecs
Haskell2018–2021
jonascarpay / apecs

apecs

a fast, extensible, type driven Haskell ECS framework for games

2Distinct people
2Mentions
0Explicit recommenders
425GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

a fast, extensible, type driven Haskell ECS framework for games

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year2 dated mentions

Observed mentions: 2018-04-19 20:28:35 UTC to 2021-09-08 09:00:50 UTC.

012018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101

What Hacker News says

2 sources
Haskell's type system works because of purity, and purity doesn't generally mesh well with performance-oriented applications like game engines. There are some type-driven approaches to gamedev, like https://github.com/jonascarpay/apecs, but it's fairly experimental. There has been some talk about linear types, which would allow Haskell to have controlled impurity similar to Rust, but they're still a ways off.
In Interview with Simon Peyton-Jones

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