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joonspk-research
generative_agents
OPEN SOURCE2023–2024
joonspk-research / generative_agents

generative_agents

Generative Agents: Interactive Simulacra of Human Behavior

8Distinct people
9Mentions
0Explicit recommenders
22.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Generative Agents: Interactive Simulacra of Human Behavior

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month9 dated mentions

Observed mentions: 2023-08-09 20:42:19 UTC to 2024-11-04 23:28:38 UTC.

0123452023-08-01 00:00:00 UTC to 2023-09-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 commentsAug 20232023-09-01 00:00:00 UTC to 2023-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-10-01 00:00:00 UTC to 2023-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-11-01 00:00:00 UTC to 2023-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-12-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2024-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-02-01 00:00:00 UTC to 2024-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-03-01 00:00:00 UTC to 2024-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMar 20242024-04-01 00:00:00 UTC to 2024-05-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2024-05-01 00:00:00 UTC to 2024-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-01 00:00:00 UTC to 2024-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-01 00:00:00 UTC to 2024-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-01 00:00:00 UTC to 2024-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-01 00:00:00 UTC to 2024-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-10-01 00:00:00 UTC to 2024-11-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-11-01 00:00:00 UTC to 2024-12-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsNov 2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Aug 20232023-08-01 00:00:00 UTC2023-09-01 00:00:00 UTC523
Sep 20232023-09-01 00:00:00 UTC2023-10-01 00:00:00 UTC000
Oct 20232023-10-01 00:00:00 UTC2023-11-01 00:00:00 UTC000
Nov 20232023-11-01 00:00:00 UTC2023-12-01 00:00:00 UTC000
Dec 20232023-12-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
Jan 20242024-01-01 00:00:00 UTC2024-02-01 00:00:00 UTC000
Feb 20242024-02-01 00:00:00 UTC2024-03-01 00:00:00 UTC000
Mar 20242024-03-01 00:00:00 UTC2024-04-01 00:00:00 UTC000
Apr 20242024-04-01 00:00:00 UTC2024-05-01 00:00:00 UTC110
May 20242024-05-01 00:00:00 UTC2024-06-01 00:00:00 UTC000
Jun 20242024-06-01 00:00:00 UTC2024-07-01 00:00:00 UTC000
Jul 20242024-07-01 00:00:00 UTC2024-08-01 00:00:00 UTC000
Aug 20242024-08-01 00:00:00 UTC2024-09-01 00:00:00 UTC000
Sep 20242024-09-01 00:00:00 UTC2024-10-01 00:00:00 UTC000
Oct 20242024-10-01 00:00:00 UTC2024-11-01 00:00:00 UTC101
Nov 20242024-11-01 00:00:00 UTC2024-12-01 00:00:00 UTC110

What Hacker News says

9 sources
syzmony·Nov 4, 2024Submission

Show HN: Simtown.ai – US Election Simulation with AI Characters

Show HN: simtown.ai – US Election Simulation with AI Characters Inspired by the Generative Agents paper [0], we've created a browser-based simulation of the upcoming U.S. election with GPT-driven versions of Kamala and Trump, along with nine diverse NPCs representing voters in Pennsylvania. These AI characters freely roam, interact with each other, and engage with real players. Currently, we have a single global instance where everyone can interact together. Single game-day is 24mins in real life. What can you do? - Listen to speeches by the candidates - Chat with NPCs and other players - Persuade others to vote for your candidate - Eavesdrop on conversations between other players by moving closer to them - Explore the environment - Observe the final vote tally once everyone make their mind We appreciate any feedback or suggestions! [0] h
Read the rest
3 points · Open discussion
Despite picking up computers at a young age, that was in 1995, nearly 3 decades after this moment. It still blows my mind at what we've been able to do with the power to simulate and visualize everything around us. It's something I do think "modern society" takes for granted - that there's so much about the world that we JUST learned about, or at least finally had a way to translate theories into a format digestible to everyone. I wonder how as we learn to design out large scale AI systems future generations will think about how obvious they are to them but were actually revolutionary to us. For example if the multi-LLM agent simulations we're seeing with Interactive Simulacra[1] will spark new theories about how we should communicate with each other. [1] https://github.com/joonspk-research/generative_agents
In The Incredible Machine (1968) [video]
Tantris·Apr 30, 2024Submission

Show HN: LLM-powered NPCs running on your hardware

Hey HN, My team is open-sourcing the inference stack and fined-tuned models we use to create LLM-powered NPCs: https://github.com/GigaxGames/gigax The generative agents paper [1] pioneered the idea of prompting LLMs to create autonomous NPCs. But existing implementations require multiple calls to an LLM to make the agent plan its day, chat with people, and interact with its environment [2]. Our approach allows NPCs to be stepped at runtime with a single pass on consumer-grade hardware, with reasonable latency. To achieve this, we've fine-tuned open-source LLMs [3] to parse a text description of a 3d scene, and respond with custom actions like `greet <someone>`, `grab <item>`, or `say <utterance>`. This simple whitespace-separated « function calling » format is less verbose than json and thus helps with inference speed. We're also using th
Read the rest
e Outlines library [4] to force the model to adhere to this format. We're launching an API and we're looking for partnerships with studios to integrate our tech into upcoming games. Would love to connect if this is of any interest to you! Thanks in advance for your feedback :) [1] https://arxiv.org/abs/2304.03442 [2] https://github.com/joonspk-research/generative_agents/tree/m... [3] https://huggingface.co/Gigax (phi-3 fine-tune) [4] https://github.com/outlines-dev/outlines/tree/main
24 points · Open discussion
If you haven't yet checked out the Generative Agents project referenced by OP, definitely give it a look, it's open source: https://github.com/joonspk-research/generative_agents Over the weekend Lance Martin got it working with local models using llama.cpp and ollama.ai which saves $ on longer sims since all inference happens locally https://twitter.com/RLanceMartin/status/1690829179615657985. It's neat how the AI agents interface with each other – e.g. one will host a party and invites will be sent throughout the group
In Show HN: AI-town, run your own custom AI world SIM with JavaScript

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