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josephg
Chipmunk-js
JavaScript2013–2022
josephg / Chipmunk-js

Chipmunk-js

Port of slembcke/Chipmunk-Physics to Javascript

3Distinct people
5Mentions
0Explicit recommenders
540GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Port of slembcke/Chipmunk-Physics to Javascript

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 8:03:49 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2013-04-14 07:40:44 UTC to 2022-07-14 23:22:11 UTC.

01232013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC303
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC101
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101

What Hacker News says

1 sources
About a decade ago I hand-ported the chipmunk2d physics engine to javascript. After porting it, I tried about 30 different things trying to make the code run faster. Some things I tried made it faster. Some made it slower. The most performance-critical section is the "arbiter applyImpulse" physics code[2], which is all math. I tried putting everything in as big TypedArray to avoid all the object lookups, but performance got slightly worse, not better. I still have no idea why. I think the reason is that the optimizer couldn't optimize the typedarray lookups at the time. Not in the same way it can optimize math on normal objects. Maybe v8 is more clever now? I dunno! The biggest performance win I got was from inlining vector fields. Chipmunk heavily uses {x,y} 2d vectors. Lots of objects looked like this: {pos: {x, y}, velocity: {x, y}, ..
Read the rest
.}. Flattening everything to this {posx, posy, velocityx, velocityy, ...} made the code uglier. But it caused a massive performance improvement because it reduced the number of objects allocated on the heap. (This one change reduced the number of heap allocations by about 70% from memory, and it caused a double-digit performance improvement overall.) As I see it, Javascript will always be much slower than other languages for complex data structures because everything is stored on the heap. [1] https://github.com/josephg/chipmunk-js [2] https://github.com/josephg/Chipmunk-js/blob/ec447072458f4009...
In Is WebAssembly magic performance pixie dust? (2021)

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