HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
jteeuwen
go-bindata
Go2012–2022
jteeuwen / go-bindata · Archived

go-bindata

Hard fork of jteeuwen/go-bindata because it disappeared, Please refer to issues#5 for details.

18Distinct people
18Mentions
0Explicit recommenders
659GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Hard fork of jteeuwen/go-bindata because it disappeared, Please refer to issues#5 for details.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year18 dated mentions

Observed mentions: 2012-05-15 02:29:25 UTC to 2022-04-19 13:42:42 UTC.

02462012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 6 mentions; 4 submissions, 2 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC101
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC202
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC202
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC312
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC642
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
Warning this repository is not maintained. Questions or suggestions can be posted here. bindata This package converts any file into managable Go source code. Useful for embedding binary data into a go program. The file data is optionally gzip compressed before being converted to a raw byte slice. It comes with a command line tool in the go-bindata sub directory. This tool offers a set of command line options, used to customize the output being generated. Installation To install the library and command line program, use the following: go get -u github.com/jteeuwen/go-bindata/... Usage Conversion is done on one or more sets of files. They are all embedded in a new Go source file, along with a table of contents and an Asset function, which allows quick access to the asset, based on its name. The simplest invocation generates a bindata.go file in the current working directory. It includes all assets from the data directory. $ go-bindata data/ To include all input sub-directories recursively, use the elipsis postfix as defined for Go import paths. Otherwise it will only consider assets in the input directory itself. $ go-bindata data/... To specify the name of the output file being generated, we use the following: $ go-bindata -o myfile.go data/ Multiple input directories can be specified if necessary. $ go-bindata dir1/... /path/to/dir2/... dir3 The following paragraphs detail some of the command line options which can be supplied to go-bindata. Refer to the testdata/out directory for various output examples from the assets in testdata/in. Each example uses different command line options. To ignore files, pass in regexes using -ignore, for example: $ go-bindata -ignore=\\.gitignore data/... Accessing an asset To access asset data, we use the Asset(string) ([]byte, error) function which is included in the generated output. data, err := Asset("pub/style/foo.css") if err != nil { // Asset was not found. } // use asset data Debug vs Release builds When invoking the program with the -debug flag, the generated code does not actually include the asset data. Instead, it generates function stubs which load the data from the original file on disk. The asset API remains identical between debug and release builds, so your code will not have to change. This is useful during development when you expect the assets to change often. The host application using these assets uses the same API in both cases and will not have to care where the actual data comes from. An example is a Go webserver with some embedded, static web content like HTML, JS and CSS files. While developing it, you do not want to rebuild the whole server and restart it every time you make a change to a bit of javascript. You just want to build and launch the server once. Then just press refresh in the browser to see those changes. Embedding the assets with the debug flag allows you to do just that. When you are finished developing and ready for deployment, just re-invoke go-bindata without the -debug flag. It will now embed the latest version of the assets. Lower memory footprint Using the -nomemcopy flag, will alter the way the output file is generated. It will employ a hack that allows us to read the file data directly from the compiled program's .rodata section. This ensures that when we call call our generated function, we omit unnecessary memcopies. The downside of this, is that it requires dependencies on the reflect and unsafe packages. These may be restricted on platforms like AppEngine and thus prevent you from using this mode. Another disadvantage is that the byte slice we create, is strictly read-only. For most use-cases this is not a problem, but if you ever try to alter the returned byte slice, a runtime panic is thrown. Use this mode only on target platforms where memory constraints are an issue. The default behaviour is to use the old code generation method. This prevents the two previously mentioned issues, but will employ at least one extra memcopy and thus increase memory requirements. For instance, consider the following two examples: This would be the default mode, using an extra memcopy but gives a safe implementation without dependencies on reflect and unsafe: func myfile() []byte { return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a} } Here is the same functionality, but uses the .rodata hack. The byte slice returned from this example can not be written to without generating a runtime error. var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a" func myfile() []byte { var empty [0]byte sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile)) b := empty[:] bx := (*reflect.SliceHeader)(unsafe.Pointer(&b)) bx.Data = sx.Data bx.Len = len(_myfile) bx.Cap = bx.Len return b } Optional compression When the -nocompress flag is given, the supplied resource is not GZIP compressed before being turned into Go code. The data should still be accessed through a function call, so nothing changes in the usage of the generated file. This feature is useful if you do not care for compression, or the supplied resource is already compressed. Doing it again would not add any value and may even increase the size of the data. The default behaviour of the program is to use compression. Path prefix stripping The keys used in the _bindata map, are the same as the input file name passed to go-bindata. This includes the path. In most cases, this is not desireable, as it puts potentially sensitive information in your code base. For this purpose, the tool supplies another command line flag -prefix. This accepts a portion of a path name, which should be stripped off from the map keys and function names. For example, running without the -prefix flag, we get: $ go-bindata /path/to/templates/ _bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html Running with the -prefix flag, we get: $ go-bindata -prefix "/path/to/" /path/to/templates/ _bindata["templates/foo.html"] = templates_foo_html Build tags W
Read the full README on GitHub

What Hacker News says

18 sources
If you want to do something like this, I'd highly recommend using a package like rs-bindata[0] (Rust) or go-bindata[1] (Go) to essentially embed the static data into your .data section automatically, rather than having to paste it into constants. (Of course, writing it out manually in source code will do the very same - and that's all these packages do, albeit in the preprocessing phase - but this way is less clunky, and I suspect likely more performant and footgun-free than your own implementation is likely to be.) It's possible that you could even use this to enumerate all the files in some directory, such that you wouldn't require source code changes in order to add a new post - you'd simply need to run the preprocessor again in a different build environment. Also, in the spirit of the post: it should be relatively easy to implement th
Read the rest
is oneself with a build script in Rust. In Go I don't think it's as easy, and iirc the author of the package uses the semi-public 'build tags' API[2] (which always gave me a sense of being grudgingly released, in one of the countless "we core developers mustn't allow the unwashed hordes of lowly application developers to have these dangerous, powerful tools" fights that seem to characterise Go development). [0] https://github.com/glassbearInc/rs-bindata [1] https://github.com/jteeuwen/go-bindata [2] https://pkg.go.dev/go/build#hdr-Build_Constraints
In A blog that is a single executable binary

Popular library `go-bindata` has vanished

All the benefits of having GitHub as package manager. User deleted his account and thousands of projects depending on https://github.com/jteeuwen/go-bindata/ just broke. This package is used by large amount Go developers to embed static assets into the binaries and works quite well. I work in open-source based company Tyk.io and have high personal credibility among community https://github.com/buger. Here at Tyk we depend on `go-bindata` a lot, have the latest fork of it https://github.com/TykTechnologies/go-bindata and commiting to maintain it if original author not appear. Cheers!
3 points · Open discussion
I personally like this solution. I don't know why there's so much negative opinions on this. Yes, it doesn't solve the problem of generics as a language construct and it doesn't provide macros as a language construct. But it gives a lot of power for many other real-life applications like embeddeding/processing some content or generating type-safe bindings/wrappers/parsers/collections/... It's an extension of a build system, not a language. It helps to specify build process details right in the source files that either depend on it, or provide necessary details for it. This approach worked for CGo, it worked for +build flags, so I don't see why it will not fit in this particular case. One thing I worry is how to get the processor app during the build process. E.g. if bindata is used to embed a file - how will "github.com/jteeuwen/go-bindat
Read the rest
a" be installed?
In Go generate: A proposal for a Go preprocessor

Showing the 15 most recent of 18 sources. Enable JavaScript to search and browse every indexed mention.

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.