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k4zmu2a
SpaceCadetPinball
C++2021–2026
k4zmu2a / SpaceCadetPinball

SpaceCadetPinball

Decompilation of 3D Pinball for Windows – Space Cadet

16Distinct people
18Mentions
0Explicit recommenders
4.8KGitHub stars
REPOSITORY AT A GLANCE

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What it is

Decompilation of 3D Pinball for Windows – Space Cadet

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year18 dated mentions

Observed mentions: 2021-10-14 01:37:59 UTC to 2026-05-10 11:58:35 UTC.

02462021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 3 mentions; 2 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC615
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC202
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC321
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC303
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

18 sources
Cool! I checked out the GitHub: https://github.com/k4zmu2a/SpaceCadetPinball It's been ported to a whole bunch of consoles. There's also a browser version! https://pinball.alula.me/ Also, turns out Space Cadet Pinball is part of a bigger Maxis game I never heard of: Full Tilt! Pinball. Also turns out we almost got DOOM bundled with Window 95! (GLUEM) but it was rejected: "Can't we just get a game of pinball or something like that?" And here we are :) https://en.wikipedia.org/wiki/Full_Tilt!_Pinball#Development
In Space Cadet Pinball on Linux
All nostalgia aside, TIL that superfans reverse engineered "Space Cadet" from binary code [1] the same way they did Mario 64 [2]. Not only that, they've ported the result to use SDL and execute in the browser under Emscripten. A super-impressive technical accomplishment with a beautifully tangible result, wow! My favorite bit - the reverse engineering process seems to have fixed the 64-bit bug Raymond Chen blogged about [3] > I did not find it, decompiled game worked in x64 mode on the first try. > It was either lost in decompilation or introduced in x64 port/not present in x86 build. > Based on public description of the bug (no ball collision), I guess that the bug was in TEdgeManager::TestGridBox [1] https://github.com/k4zmu2a/SpaceCadetPinball. [2] https://github.com/n64decomp/sm64 [3] https://devblogs.microsoft.com/oldnewthing/202201
Read the rest
In Play Windows Pinball (Space Cadet) on the Web
He should have probably filled in this gap as well: https://news.ycombinator.com/item?id=28869255 > Raymond's comment about not being able to find the collision code is a bit absurd. I can't recall if Danny or I named the top-level collision detection function, but it was just named 'pb_collide'. > It's nice to be able to point to this line: https://github.com/k4zmu2a/SpaceCadetPinball/blob/5947727f80... > And, while it is true that the code is sparsely commented, the geometry code that computes ray intersections is commented.
In Filling in some gaps in the story of Space Cadet Pinball on 64-bit Windows
Raymond's comment about not being able to find the collision code is a bit absurd. I can't recall if Danny or I named the top-level collision detection function, but it was just named 'pb_collide'. It's nice to be able to point to this line: https://github.com/k4zmu2a/SpaceCadetPinball/blob/5947727f80... And, while it is true that the code is sparsely commented, the geometry code that computes ray intersections is commented.
In SpaceCadetPinball – Decompilation of 3D Pinball for Windows
I'm impressed as well! It's exciting to see folks so enthusiastic about the game. I took a deeper look at the github project. It's been a long time since I worked on the Space Cadet code, but the decompiled github code is pretty familiar. It's formatted differently of course, but I think it's actually better than the original. And, nice! Check it out David and Kevin: k4zmu2a got the quotes in! https://github.com/k4zmu2a/SpaceCadetPinball/blob/master/Spa... Now I'll never live down how long I spent working on the flippers. Bonus points for anyone who knows why the classes in the source are prefixed with a 'T'! -Mike Sandige (Lead programmer on Space Cadet)
In SpaceCadetPinball – Decompilation of 3D Pinball for Windows

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