HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
kesiev
akihabara
JavaScript2010–2010
kesiev / akihabara

akihabara

A game engine for making classic arcade style games using Javascript and HTML5. We're starting moving on a re-organized repo here: https://github.com/akihabara

2Distinct people
2Mentions
0Explicit recommenders
529GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A game engine for making classic arcade style games using Javascript and HTML5. We're starting moving on a re-organized repo here: https://github.com/akihabara

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week2 dated mentions

Observed mentions: 2010-08-22 17:48:02 UTC to 2010-12-21 12:21:51 UTC. Weeks start Monday, UTC.

012010-08-16 00:00:00 UTC to 2010-08-23 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsAug 162010-08-23 00:00:00 UTC to 2010-08-30 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-08-30 00:00:00 UTC to 2010-09-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-09-06 00:00:00 UTC to 2010-09-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-09-13 00:00:00 UTC to 2010-09-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-09-20 00:00:00 UTC to 2010-09-27 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-09-27 00:00:00 UTC to 2010-10-04 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-10-04 00:00:00 UTC to 2010-10-11 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-10-11 00:00:00 UTC to 2010-10-18 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-10-18 00:00:00 UTC to 2010-10-25 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsOct 182010-10-25 00:00:00 UTC to 2010-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-11-01 00:00:00 UTC to 2010-11-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-11-08 00:00:00 UTC to 2010-11-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-11-15 00:00:00 UTC to 2010-11-22 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-11-22 00:00:00 UTC to 2010-11-29 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-11-29 00:00:00 UTC to 2010-12-06 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-12-06 00:00:00 UTC to 2010-12-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-12-13 00:00:00 UTC to 2010-12-20 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2010-12-20 00:00:00 UTC to 2010-12-27 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsDec 20

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Aug 162010-08-16 00:00:00 UTC2010-08-23 00:00:00 UTC101
Aug 232010-08-23 00:00:00 UTC2010-08-30 00:00:00 UTC000
Aug 302010-08-30 00:00:00 UTC2010-09-06 00:00:00 UTC000
Sep 62010-09-06 00:00:00 UTC2010-09-13 00:00:00 UTC000
Sep 132010-09-13 00:00:00 UTC2010-09-20 00:00:00 UTC000
Sep 202010-09-20 00:00:00 UTC2010-09-27 00:00:00 UTC000
Sep 272010-09-27 00:00:00 UTC2010-10-04 00:00:00 UTC000
Oct 42010-10-04 00:00:00 UTC2010-10-11 00:00:00 UTC000
Oct 112010-10-11 00:00:00 UTC2010-10-18 00:00:00 UTC000
Oct 182010-10-18 00:00:00 UTC2010-10-25 00:00:00 UTC000
Oct 252010-10-25 00:00:00 UTC2010-11-01 00:00:00 UTC000
Nov 12010-11-01 00:00:00 UTC2010-11-08 00:00:00 UTC000
Nov 82010-11-08 00:00:00 UTC2010-11-15 00:00:00 UTC000
Nov 152010-11-15 00:00:00 UTC2010-11-22 00:00:00 UTC000
Nov 222010-11-22 00:00:00 UTC2010-11-29 00:00:00 UTC000
Nov 292010-11-29 00:00:00 UTC2010-12-06 00:00:00 UTC000
Dec 62010-12-06 00:00:00 UTC2010-12-13 00:00:00 UTC000
Dec 132010-12-13 00:00:00 UTC2010-12-20 00:00:00 UTC000
Dec 202010-12-20 00:00:00 UTC2010-12-27 00:00:00 UTC101

What Hacker News says

2 sources
If you care for game centric libraries that use canvas, then only the following are valid choices. In my personal favorites order with random remarks: * https://github.com/kesiev/akihabara - arcade game centric * https://github.com/oberhamsi/gamejs - (my lib) port of PyGame; commonjs * https://github.com/biilly/doodle-js - scene graph * https://github.com/batiste/sprite.js - simplistic but fast sprite handling * https://github.com/fairfieldt/xcjs - coffeescript * http://easeljs.com/ -
In Impact HTML5 Game Engine released
No it's not a requirement that I use canvas or svg. But does svg have javascript functions to make elements drawn interactive, like keyboard movements etc? (under the assumption that svg/canvas is one way. like only draw and not refer to the elements and edit props) Teamonkey and Akihabara. Thanks for the links. CakeJS and Akihabara are both good enough for me. Also, CakeJS's Google Code page says that the author is looking for a maintainer. http://github.com/kesiev/akihabara Somehow, these days I feel like if an opensource project is on Github it seems to be active and the maintainer responsible enough. Don't know why I have this feeling, maybe it's just easier to look at the last commit date or fork it or just find another forker who's been working on it actively. And if anyone's interested, I'm using the graphics from http://www.lost
Read the rest
garden.com/search/label/free%20game%20graphic... to prototype the game. This guy has some cool graphics to make prototypes look neat :) P.S: Just tried Akihabara's demo game Legend of Sadness here: http://www.kesiev.com/akihabara/demo/game-tlol.html and it's super awesome. Suits my needs.
In Ask HN: Any javascript game libraries?

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.