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KhronosGroup
glTF
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KhronosGroup / glTF

glTF

glTF – Runtime 3D Asset Delivery

16Distinct people
17Mentions
1Explicit recommenders
7.9KGitHub stars
REPOSITORY AT A GLANCE

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What it is

glTF – Runtime 3D Asset Delivery

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

My favorite format for this is Gltf. The spec is very concise, and powerful. https://github.com/KhronosGroup/glTF/tree/master/specificati...

randyrand used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:01:02 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year17 dated mentions

Observed mentions: 2013-04-09 20:59:49 UTC to 2024-07-08 09:21:01 UTC.

0122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC101
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC211
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC202
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC202
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC202
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC202
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101

What Hacker News says

2 sources
Yeah, there are a lot of VRML replacements coming out right now. X3D[0] is the official VRML 2.0, but I believe it requires a plugin (well, there is a THREE.js importer, but at that point you really should be using glTF[1] or THREE.js's own JSON format). There is GLAM by Tony Parisi[2], who actually did a lot of work on the original VRML. And very recently, Mozilla released A-Frame[3], which is trying to also build an ecosystem of reusable Web Components. All interesting in their own right. I think A-Frame has the best chance of succeeding, in that it has the most high-profile backing right now. That said, they're all pretty low level. I specifically do not want users doing wholesale scene design in a hand-written script format. For the work I want to do, that's what a 3D modeling package like Blender is for, and as hard was Blender is to
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use, it's a lot easier to get a non-trivial scene working with it than hand-writing XML code. My Live-Editable 3D Environment demo is more of a stop-gap for a much more drag-and-drop experience I'm planning for the future. The goal (and I'm certainly not there yet, but I've been making pretty fast progress) is to make something more akin to a Window Manager for VR. In the same way that DWM on Windows or X on Unix provide a higher level of abstraction for GUI elements beyond raw graphics primitives, I want to be able to provide a set of GUI elements that are useful for adapting HTML forms in VR. With Primrose, you shouldn't have to model a button that a user can click unless you have a specific need to completely redesign a button. There should be a button already that you can place on your scene/form with the same ease you would an HTML button in the DOM. Long-story short, I'm trying to make the VB6 of WebVR. [0] http://www.web3d.org/ [1] https://github.com/KhronosGroup/glTF [2] http://tparisi.github.io/glam/ [3] https://aframe.io/
In Show HN: Primrose - WebVR Framework
The post mentions OpenGEX as a game engine data exchange format. If you're interested in 3d data formats and specifically good runtime formats, you might be interested in glTF too, which is a JSON+binary asset format specifically targeted at storing runtime-optimized data (as opposed to COLLADA which is more a editing-oriented format). It's backed by the Khronos group --the people behind OpenGL / Vulkan / WebGL-- and they have a COLLADA-to-glTF converter: https://github.com/KhronosGroup/glTF. Having spent some time working with the format, I hope it takes off and we see native support for it in most tools at some point. I've had great success using glTF to export models + skeletal animations from Blender and then import them for use with WebGL: https://twitter.com/elisee/status/558238454962978816. This is a little test project made with S
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uperpowers, a soon-to-be open source HTML5 2D+3D game maker I've been designing with a couple of friends: https://sparklinlabs.com/
In In the age of free AAA game engines, are we still relevant?

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