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kragen
bubbleos
HISTORICAL RECORD2021–2021
kragen / bubbleos · Not publicly available

bubbleos

Discover this repository through its Hacker News conversations.

2Distinct people
2Mentions
0Explicit recommenders
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A public description has not been verified.

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour2 dated mentions

Observed mentions: 2021-03-27 18:56:40 UTC to 2021-03-27 21:32:52 UTC.

012021-03-27 18:00:00 UTC to 2021-03-27 19:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 27, 18:002021-03-27 19:00:00 UTC to 2021-03-27 20:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMar 27, 19:002021-03-27 20:00:00 UTC to 2021-03-27 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-03-27 21:00:00 UTC to 2021-03-27 22:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 27, 21:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 27, 18:002021-03-27 18:00:00 UTC2021-03-27 19:00:00 UTC101
Mar 27, 19:002021-03-27 19:00:00 UTC2021-03-27 20:00:00 UTC000
Mar 27, 20:002021-03-27 20:00:00 UTC2021-03-27 21:00:00 UTC000
Mar 27, 21:002021-03-27 21:00:00 UTC2021-03-27 22:00:00 UTC101

What Hacker News says

2 sources
> There is no easier way to program graphic IMHO. You might enjoy https://github.com/kragen/bubbleos/blob/master/yeso. /* Munching squares, generalized to TrueColor. */ #include <yeso.h> int main() { ywin w = yw_open("munching squares", yp_p(1024, 1024), ""); for (int t = 0;; t++) { ypic fb = yw_frame(w); for (int y = 0; y < fb.size.y; y++) { ypix *p = yp_line(fb, y); for (int x = 0; x < fb.size.x; x++) p[x] = (t & 1023) - ((x ^ y) & 1023); } yw_flip(w); } } I think that, in terms of accessibility, these 14 lines of C compare favorably to the 15 instructions (and one assembler directive) in the 31-byte mode-X demo Klappquadrat, for example. Yeso also has Lua and Python bindings, which are somewhat incomplete. I haven't written Pascal bindings
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for it yet, but feel free. On the other hand, that won't give you the same kind of satori experience as the bare-metal C64 experience, because Yeso is running on top of some arbitrary stack of software you don't understand, and the C64 VIC (or VGA mode 13h, at least if you're using a real VGA) is really just circuits. Using Yeso won't stop you from feeling that what's behind the library calls is magic.
In Recreating an Old “Dirty Gamedev Trick” (2019)

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