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kriskowal
q
JavaScript2010–2016
kriskowal / q · Archived

q

A promise library for JavaScript

44Distinct people
51Mentions
0Explicit recommenders
15KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A promise library for JavaScript

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 10:56:20 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year51 dated mentions

Observed mentions: 2010-09-16 15:45:55 UTC to 2016-10-16 22:21:59 UTC.

051015202010-01-01 00:00:00 UTC to 2011-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20102011-01-01 00:00:00 UTC to 2012-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 14 mentions; 2 submissions, 12 comments2013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 22 mentions; 0 submissions, 22 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 9 mentions; 0 submissions, 9 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20102010-01-01 00:00:00 UTC2011-01-01 00:00:00 UTC101
20112011-01-01 00:00:00 UTC2012-01-01 00:00:00 UTC101
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC14212
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC22022
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC909
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC303
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
Note Please consider using JavaScript promises instead of Q. Native promises are faster, have better tooling support and are the future. When work on Q began, promises were an academic novelty in JavaScript, unlikely to be adopted much less popular, though obviously full of…promise. Callbacks dominated the landscape. Q aimed to introduce a technology to JavaScript that had been proven and vetted in languages like E and C♯. With four years of incubation, evangelism, education, and feedback, promises became part of the language. Every modern browser contains a built-in Promise implementation. Being able to influence the internet and working on a library used by millions of codebases was an exciting and humbling experience. Q isn't going anywhere. The code is still here and bugs will be fixed but further development has been unnecessary for many years. We encourage you to read the code and the explainers to glimpse into the history of the internet. Q If a function cannot return a value or throw an exception without blocking, it can return a promise instead. A promise is an object that represents the return value or the thrown exception that the function may eventually provide. A promise can also be used as a proxy for a remote object to overcome latency. On the first pass, promises can mitigate the “Pyramid of Doom”: the situation where code marches to the right faster than it marches forward. step1(function (value1) { step2(value1, function(value2) { step3(value2, function(value3) { step4(value3, function(value4) { // Do something with value4 }); }); }); }); With a promise library, you can flatten the pyramid. Q.fcall(promisedStep1) .then(promisedStep2) .then(promisedStep3) .then(promisedStep4) .then(function (value4) { // Do something with value4 }) .catch(function (error) { // Handle any error from all above steps }) .done(); With this approach, you also get implicit error propagation, just like try, catch, and finally. An error in promisedStep1 will flow all the way to the catch function, where it’s caught and handled. (Here promisedStepN is a version of stepN that returns a promise.) The callback approach is called an “inversion of control”. A function that accepts a callback instead of a return value is saying, “Don’t call me, I’ll call you.”. Promises un-invert the inversion, cleanly separating the input arguments from control flow arguments. This simplifies the use and creation of API’s, particularly variadic, rest and spread arguments. Getting Started The Q module can be loaded as: A <script> tag (creating a Q global variable): ~2.5 KB minified and gzipped. A Node.js and CommonJS module, available in npm as the q package An AMD module A component as microjs/q Using bower as q#^1.4.1 Using NuGet as Q Q can exchange promises with jQuery, Dojo, When.js, WinJS, and more. Resources Our wiki contains a number of useful resources, including: A method-by-method Q API reference. A growing examples gallery, showing how Q can be used to make everything better. From XHR to database access to accessing the Flickr API, Q is there for you. There are many libraries that produce and consume Q promises for everything from file system/database access or RPC to templating. For a list of some of the more popular ones, see Libraries. If you want materials that introduce the promise concept generally, and the below tutorial isn't doing it for you, check out our collection of presentations, blog posts, and podcasts. A guide for those coming from jQuery's $.Deferred. We'd also love to have you join the Q-Continuum mailing list. Tutorial Promises have a then method, which you can use to get the eventual return value (fulfillment) or thrown exception (rejection). promiseMeSomething() .then(function (value) { }, function (reason) { }); If promiseMeSomething returns a promise that gets fulfilled later with a return value, the first function (the fulfillment handler) will be called with the value. However, if the promiseMeSomething function gets rejected later by a thrown exception, the second function (the rejection handler) will be called with the exception. Note that resolution of a promise is always asynchronous: that is, the fulfillment or rejection handler will always be called in the next turn of the event loop (i.e. process.nextTick in Node). This gives you a nice guarantee when mentally tracing the flow of your code, namely that then will always return before either handler is executed. In this tutorial, we begin with how to consume and work with promises. We'll talk about how to create them, and thus create functions like promiseMeSomething that return promises, below. Propagation The then method returns a promise, which in this example, I’m assigning to outputPromise. var outputPromise = getInputPromise() .then(function (input) { }, function (reason) { }); The outputPromise variable becomes a new promise for the return value of either handler. Since a function can only either return a value or throw an exception, only one handler will ever be called and it will be responsible for resolving outputPromise. If you return a value in a handler, outputPromise will get fulfilled. If you throw an exception in a handler, outputPromise will get rejected. If you return a promise in a handler, outputPromise will “become” that promise. Being able to become a new promise is useful for managing delays, combining results, or recovering from errors. If the getInputPromise() promise gets rejected and you omit the rejection handler, the error will go to outputPromise: var outputPromise = getInputPromise() .then(function (value) { }); If the input promise gets fulfilled and you omit the fulfillment handler, the value will go to outputPromise: var outputPromise = getInputPromise() .then(null, function (error) { }); Q promises provide a fail shorthand for then when you are only interested in handling the error: var output
Read the full README on GitHub

What Hacker News says

1 sources
>If using threads means the language is asynchronous to you, Goroutines are not threads. It's named after a "coroutine," which is an async function (like a generator) where you can pause execution of a task (to wait for IO, for instance) and then resume it at a later time. Coroutines give you implicit async/await style programming, without having to use extra keywords. The language Lua supports coroutines natively, for instance, including explicit yields to use them as generators, if you need. Goroutines give you coroutines with a bonus: Actual thread hopping (and multiple channels of communication possible, so you can effectively have more than one "yield" channel). If you have 400,000 Goroutines running on 4 CPUs, your Goroutines can task switch between those 4 CPUs using 4 OS threads (or 8, or whatever number you determine is best for
Read the rest
your app) as their IO events queue up. It is async, and each Goroutine has around 10k of RAM overhead, not counting data you're storing yourself (it varies by architecture, but that's a reasonable estimate; I've seen between 6k and 16k on different architectures). Go is better async than JavaScript, because a Goroutine started on one thread can get processed on another, so a few thread-hogs won't block a task. A single Goroutine could cycle between all your worker threads, in fact, though I think it tends to stick with a single worker thread ("thread affinity"). It's probably the most asynchronous you can get in a language (only the Erlang VM/Elixir is in the same class of language, as far as I know). Do you think PHP could handle 400,000 concurrent WebSocket connections on one server? Go can. How much RAM would you need to handle 400,000 CPU threads? Maybe 64Gb instead of ~8Gb in Go? Wouldn't CPU switching alone be starving most of the threads and redlining the CPU at that point? In my experience you start seeing serious slowdown around 5,000 threads. I'd guess you'd need 50x as many servers to handle that many connections on PHP. Maybe 100x. You need to support a million users? Is it better to have 3 servers or 300? > The things you complained about in another language were fixed/removed years ago but you say it's still just as bad. PHP is architecturally single-thread-per-request. Full stop. Even PHP 7 and HHVM. That simply doesn't scale as well as async, as I described above. The complaints I made were why I bailed on it years ago. I'm sure PHP has gotten a lot better than it was when I used it, but given that it still misses the mark architecturally, I have zero motivation to give it a second chance. But given that NodeJS has far surpassed it in community support (as well as by many performance measures -- HHVM is quite fast at raw processing speed now, though not as high throughput because of the lack of true async), why is PHP still relevant except to continue to maintain existing code bases? (I've worked with several of those as well -- Joomla and Drupal in particular -- and neither was something I'd consider worth using, having looked at their internals and terrible performance. Joomla was a complete disaster; Drupal only slightly better.) >Every failure or less than great situation in your favoured languages has just been fixed in the last few years. Your point? Even if they all were only better as of yesterday, they're still better. Or are you defending your choice of a few years ago? And actually, Promises have been available using polyfills for years. The proposal was made at least six years ago; I can't find the exact date, but I found a reference added to the CommonJS wiki in 2010 [1]. The Q library dates back to 2010 as well. [2] I concede that there may have been a period of time where PHP was better than JavaScript, by the criteria I'm using today, because PHP did improve a lot after I first encountered it, while JavaScript only more recently developed its compelling advantages. It looks like Node was released in 2009? In 2009 I was using OpenResty (Nginx+Lua) to do my (small amount of) server work, which can still be more performant than both Node and PHP. But NodeJS has shot past in terms of community support, which is critical, TypeScript is awesome, sharing code on client and server is awesome, isomorphic rendering is awesome, and performance is good enough (compared to Lua) that NodeJS just wins for me, big time. Except when I need the extra speed, and for that I use Go. Go is a brand new language, relatively speaking. So of course they're still making major improvements. Performance has already surpassed HHVM, even for raw compute tasks. It's a better fundamental architecture, giving it an edge, and performance will likely improve still more, though they're already hitting diminishing returns: Some of the worst case performance they see now may get 2x-4x faster, but typical app performance is probably only 10-20% short of optimal. I mean, they're already beating C++ on the server. How much better can they go? Use whatever language you want; if your background and/or current job is PHP, so be it. It's not as bad as it was 10 years ago, for certain. Just don't expect anyone to pick it up based on its merits. There are too many other, stronger options available today. [1] http://wiki.commonjs.org/wiki/Promises/A [2] https://github.com/kriskowal/q/graphs/contributors
In PHP 7 deployment at Dailymotion

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