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kwsch
PKHeX
C#2024–2025
kwsch / PKHeX

PKHeX

Pokémon Save File Editor

2Distinct people
2Mentions
0Explicit recommenders
5.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Pokémon Save File Editor

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month2 dated mentions

Observed mentions: 2024-04-13 01:10:33 UTC to 2025-06-02 21:27:10 UTC.

012024-04-01 00:00:00 UTC to 2024-05-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsApr 20242024-05-01 00:00:00 UTC to 2024-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-06-01 00:00:00 UTC to 2024-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-07-01 00:00:00 UTC to 2024-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-08-01 00:00:00 UTC to 2024-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-09-01 00:00:00 UTC to 2024-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-10-01 00:00:00 UTC to 2024-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-11-01 00:00:00 UTC to 2024-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsNov 20242024-12-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2025-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-02-01 00:00:00 UTC to 2025-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-03-01 00:00:00 UTC to 2025-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-04-01 00:00:00 UTC to 2025-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-05-01 00:00:00 UTC to 2025-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-06-01 00:00:00 UTC to 2025-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJun 2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Apr 20242024-04-01 00:00:00 UTC2024-05-01 00:00:00 UTC101
May 20242024-05-01 00:00:00 UTC2024-06-01 00:00:00 UTC000
Jun 20242024-06-01 00:00:00 UTC2024-07-01 00:00:00 UTC000
Jul 20242024-07-01 00:00:00 UTC2024-08-01 00:00:00 UTC000
Aug 20242024-08-01 00:00:00 UTC2024-09-01 00:00:00 UTC000
Sep 20242024-09-01 00:00:00 UTC2024-10-01 00:00:00 UTC000
Oct 20242024-10-01 00:00:00 UTC2024-11-01 00:00:00 UTC000
Nov 20242024-11-01 00:00:00 UTC2024-12-01 00:00:00 UTC000
Dec 20242024-12-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
Jan 20252025-01-01 00:00:00 UTC2025-02-01 00:00:00 UTC000
Feb 20252025-02-01 00:00:00 UTC2025-03-01 00:00:00 UTC000
Mar 20252025-03-01 00:00:00 UTC2025-04-01 00:00:00 UTC000
Apr 20252025-04-01 00:00:00 UTC2025-05-01 00:00:00 UTC000
May 20252025-05-01 00:00:00 UTC2025-06-01 00:00:00 UTC000
Jun 20252025-06-01 00:00:00 UTC2025-07-01 00:00:00 UTC101

What Hacker News says

2 sources
The C API provided here is unquestionably anemic, though perhaps makes more sense when understood to exist more to facilitate bindings written in other languages (Python, C++, Rust, etc) and not as an API intended to be used by developers setting out to write an application in C. The two main reasons the C API kind of sucks is that (1) C does not support namespaces/modularization (2) C does not have convenient standardized bitfield support that works cross platform. Finally, I can't really imagine someone wanting to leverage this engine from C and balking at spending an afternoon writing a friendlier wrapper API specific to their use case. That being said, if you have suggestions for improvements please open an issue on GitHub to discuss it. Team validation is an an orthogonal problem, and is almost completely solved by PKHeX (https://git
Read the rest
hub.com/kwsch/PKHeX) which already does a better job at it than the original game developers. Pokémon Showdown's custom rules are almost all enforced at team validation time, and the standard clauses/rules which require modifications to the engine (e.g., EBC, Sleep/Freeze Mod, Desync Mod) are all supported already by this engine when -Dshowdown compatibility mode is enabled. Your other requests (Unown/Spinda/PP UPs) are all client concerns and thus would be implemented at a higher level than the engine shared here. Your switching scenario will also be handled whenever the generations it is relevant to get implemented. Pokémon Showdown already supports the concept of "maybe trapped" so presumably handles the scenario you're detailing, though if not I'm sure they would appreciate being made aware of any bugs that might exist.
In A Pokémon battle simulation engine

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