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libsdl-org
SDL
C2021–2026
libsdl-org / SDL

SDL

Simple DirectMedia Layer

49Distinct people
59Mentions
0Explicit recommenders
17KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Simple DirectMedia Layer

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 8:03:49 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year59 dated mentions

Observed mentions: 2021-05-08 20:35:58 UTC to 2026-10-27 12:02:25 UTC.

0510152021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 8 mentions; 0 submissions, 8 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 7 mentions; 2 submissions, 5 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 7 mentions; 1 submissions, 6 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 14 mentions; 4 submissions, 10 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 9 mentions; 4 submissions, 5 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 14 mentions; 6 submissions, 8 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC808
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC725
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC716
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC14410
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC945
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC1468

What Hacker News says

7 sources
I've personally shipped some small cross-platform games for win+macos+linux, and it's rather trivial to produce the statically-linked versions for windows and macos even from within Linux. When the experience you encounter attempting the same thing for the linux build is an actively developer-hostile environment the moment you attempt to shove -static in your LDFLAGS and --static in your pkg-config flags, the message seems rather loud and clear: "We don't want you easily shipping standalone proprietary binaries on our systems avoiding learning and using our package management machinery!" It's rather desirable to hand out standalone executables for such simple isolated programs as games. Your claim that games don't statically link when possible strikes me as rather odd. It's such a common practice that SDL added an escape hatch to divert
Read the rest
SDL calls to another libSDL at runtime [0]. Because sometimes you want a newer SDL to fix/support some newfangled stuff, and not be stuck with the statically linked version. Do you really think the SDL devs would bother with such a thing if it weren't a common practice? [0] https://github.com/libsdl-org/SDL/blob/release-2.26.2/src/dy...
In Even with the M2 Pro, Mac gaming is as bad as it’s ever been

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