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linebender
vello
Rust2020–2026
linebender / vello

vello

A GPU compute-centric 2D renderer.

22Distinct people
34Mentions
0Explicit recommenders
4.5KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A GPU compute-centric 2D renderer.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 8:03:49 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year34 dated mentions

Observed mentions: 2020-04-18 01:56:31 UTC to 2026-03-27 06:47:59 UTC.

02462020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 6 mentions; 0 submissions, 6 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 7 mentions; 0 submissions, 7 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC523
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC303
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC404
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC615
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC606
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC707
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC303

What Hacker News says

3 sources
Yeah, sometimes atomics perform way better than you expect them to. Check out the linkedlist benchmark in my suite, 12.1 G elements/s on AMD 5700 XT using DX12. That's a respectable fraction of raw memory bandwidth. Carrying over intuition from CPU land, you'd expect it to be very slow. Looking at the ISA[2] you can get a glimpse of the magic that happens under the hood to make that happen. (Note: this test case is slightly simplified from what's in the repo for pedagogical reasons). [1]: https://github.com/linebender/piet-gpu/blob/master/tests/sha... [2]: https://shader-playground.timjones.io/da907f46d8bace9e5db7bd...
In Prefix sum on portable compute shaders
This is top-notch and very impressive work. I'm currently in the middle of tuning performance of piet-gpu for the Pixel 4[1], and I find myself relying on similar open resources from the Freedreno project. When the time comes to get this running efficiently on M1, having detailed knowledge of the hardware will be similarly invaluable - just the info on registers and occupancy is an important start. Is there a way to support the work? [1]: https://github.com/linebender/piet-gpu/issues/83
In Dissecting the Apple M1 GPU, Part III
The original piet-metal codebase has a tweak where very thin lines are adjusted to thicker lines with a smaller alpha value, which improves quality there. This has not yet been applied to piet-gpu. One of the stated research goals [1] of piet-gpu is to innovate quality beyond what is expected of renderers today, including conflation artifacts, resampling filters, careful adjustment of gamma, and other things. I admit the current codebase is not there yet, but I am excited about the possibilities in the approach, much more so than pushing the rasterization pipeline as you are doing. [1]: https://github.com/linebender/piet-gpu/blob/master/doc/visio...
In 2D Graphics on Modern GPU (2019)

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