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lisdude
toaststunt
C++2021–2025
lisdude / toaststunt

toaststunt

A network accessible, multi-user, programmable, interactive system for the creation of LambdaMOO style MOOs / MUDs.

2Distinct people
5Mentions
0Explicit recommenders
96GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A network accessible, multi-user, programmable, interactive system for the creation of LambdaMOO style MOOs / MUDs.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2021-03-01 04:21:37 UTC to 2025-02-12 21:40:21 UTC.

0122021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC202
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

5 sources
To add to this, MOO is just an interpreter and very basic network manager. All of the logic for controlling the actual game or environment is inside the database in interpreted MOO code. (You also have control over the network from inside. The server is just handling TCP bookkeeping, basically.) This means, for instance, that you can implement whatever permission system you want. One of the earlier examples is JHCore, which offers different groups of permissions. Really the only server-enforced permission levels are the wizard, which is essentially root, and the programmer. Everything else is up to you. I'm not positive on the history of the recycler, but I think you have it backwards. It actually exacerbated the problem of using literals in code because you couldn't guarantee that the object you wrote in the code is the same object 20 ye
Read the rest
ars later. This created security concerns (imagine you hard-code an object number into your code and now the object is owned by a completely different person who can write their own code on that object. So your code called #123:innocent_function(), which the new object owner has programmed to do something malicious) at worst and broken code at best. I assume the reasoning was two-fold: First, huge numbers are a pain to type. And in MOO you do end up typing object references a lot. And second, in the early 90's, memory was at a premium. Even a recycled object is using some memory (it still has a space in the object list). Anyway, if anybody is interested, MOO is still kicking! There's a fork called ToastStunt (https://github.com/lisdude/toaststunt) that offers some slightly more modern conveniences. And the community has, mostly, converged into the ToastStunt Discord channel.
In How Copyover MUD Servers Worked
MOOs have been around forever and are like more-easily programmable MUSHes. Educational institutions loved them back in the day. There's even still development of the MOO server, active social MOOs, websites running MOO as the webserver... lots of fun stuff! If there's any interest: Archived MOO knowledge: https://lisdude.com/moo/ Modern MOO server: https://github.com/lisdude/toaststunt/ Active social MOO: https://chatmud.com/
In 'I'm running a Mud so I can learn C programming ' (1993)

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