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lispgames
cl-sdl2
Common Lisp2015–2023
lispgames / cl-sdl2

cl-sdl2

Common Lisp bindings for SDL2 using C2FFI.

5Distinct people
5Mentions
0Explicit recommenders
339GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Common Lisp bindings for SDL2 using C2FFI.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:45:45 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2015-06-26 21:55:25 UTC to 2023-06-10 20:31:01 UTC.

0122015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2023

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC202

What Hacker News says

1 sources
I'm biased but I'd go Common Lisp The basics: - SBCL: generates fast[0] code. runs well on windows - Quicklisp: The package manager which lets you install the packages mentioned below I've got a video here that should help with getting set up on windows https://www.youtube.com/watch?v=VnWVu8VVDbI&t=1s Then you could try the SDL2 approach: - cl-sdl2: Bindings over sdl2 https://github.com/lispgames/cl-sdl2 - cl-sdl2-mixer: audio playback https://github.com/lispgames/cl-sdl2-mixer - Some basic math library like: 3d-matrices, rtg-math, sb-cga Or maybe an existing engine: - https://github.com/borodust/trivial-gamekit Come down to #lispgames on freenode if you need a hand as there is usually someone there who has touched this stuff[1] I'll also pimp my own stuff while I'm here just in case someone is looking for a lispy layer over gl - https://
Read the rest
github.com/cbaggers/cepl Main downside of Common Lisp is that Emacs or Vim are pretty much a requirement to get a nice development environment, without which you are pretty much in 'writing Java in notepad' territory. [0] for some definition of fast that I don't want to belabor this comment with.
In Lisp Game Jam 2018

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