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SunshineStream
Sunshine
C++2022–2026
SunshineStream / Sunshine

Sunshine

Self-hosted game stream host for Moonlight.

22Distinct people
24Mentions
0Explicit recommenders
43.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Self-hosted game stream host for Moonlight.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year24 dated mentions

Observed mentions: 2022-03-16 12:03:52 UTC to 2026-08-15 10:01:07 UTC.

02462022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 7 mentions; 0 submissions, 7 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 6 mentions; 1 submissions, 5 comments20242025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC707
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC615
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC615
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC413
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

24 sources
If you really want to play games with anti-cheat with a Linux machine right now you could also try cloud gaming, or to be exact Nvidia's Geforce Now - because most of the smaller cloud gaming services like Shadow PC and Boosteroid simply run Windows Virtual Machines with GPU passthrough on which kernel level anti cheat... you guessed it... does not work. Nvidia is publically advertising that five games from the Call of Duty series (notoriously known for their kernel level anti cheat) and Battlefield 1, 4, 5, 2042 and the very recent Battlefield 6 (same) are able to run on Geforce Now (https://www.nvidia.com/en-us/geforce-now/games/). There's even a native client for Linux thanks to their recent Steam Deck support (you only need to hack a bit since it's basically optimized to run on SteamOS KDE and Steam Big Picture mode which is quite eas
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y thanks to Google search, and you should be pretty much good to go). Another option would be Moonlight/Sunshine (https://moonlight-stream.org/, https://github.com/LizardByte/Sunshine) but that option requires you to have a pretty beefy game PC or server w/ decent GPU next to your Linux machine to host the games.
In Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
> The usability was surprisingly decent. LibreOffice and GIMP worked fine, although there was a bit of a lag. I would estimate about 70% of native performance, but still very usable. You can get better performance and lower latency for your remote desktop and eliminate lag by using a gaming-focused remote desktop server, e.g. using Sunshine: https://github.com/LizardByte/Sunshine . You will need to give it access to a gpu though.
In I run a full Linux desktop in Docker just because I can

Show HN: I built a FOSS tool to run your Steam games in the Cloud

I wanted to play my Steam games but my aging PC couldn’t keep up, so I built Cloudy Pad - a tool to run Steam in the Cloud (GitHub: https://github.com/PierreBeucher/cloudypad) It runs on AWS, Azure, GCP, Scaleway and Paperspace with various cost optimizations and safeties: - Cost alerts - Auto stop inactive instances to avoid unwanted cost - Disk snapshots and data cleanup for cost efficiency - Spot instance support Under the hood: a Linux VM and a container running Sunshine (a streaming server https://github.com/LizardByte/Sunshine) with Steam. Most Windows games work just fine thanks to Proton. It streams effortlessly at 1080p 100+ FPS - I recently played Baldur’s Gate III and Clair Obscur in Ultra, ran like a breeze. Cost-wise it’s great for occasional players: ~30h or less per month typically cost less than 25$. Though admittedly for
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heavy gamers it may be less cost-effective due to cloud pricing. I’d love feedback from the HN community !
30 points · Open discussion
> Would the Swift UI also work on an iPad? Yes, but probably not for the first version. > Do you have any comparisons with other tools (eg steam streaming, moonlight) Steam streaming just doesn't really work on linux. Moonlight is somewhat similar in terms of direction, and has an established client base. I know of at least two projects to build servers for the Moonlight protocol[1][2]. The Moonlight protocol is a bit weird, because it's an open-source reverse engineering of a NVIDIA project, GeForce now. There are fundamental limitations to the protocol, for example that the cursor must be rendered in-stream or simulated. Using my tool, the cursor is rendered locally, and custom cursor images can actually be pushed to the client, for a seamless experience. This sounds like a minor detail but it matters a lot for subjective latency. I'm a
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lso working on employing tricks like hierarchical coding using FEC in the protocol, because I hate VBR encoding for games (it makes text blurry and breaks immersion). Those tricks aren't really possible in Moonlight. All of the Linux solutions I know about have significantly higher latency compared to Magic Mirror, although I don't have numbers for exactly how much higher. (I have a benchmark to test the latency of my tool, but the others don't.) I'd encourage you to try them out and get a feel for the difference. Finally, I think Magic Mirror is the easiest to install and get going on the server. It has almost zero runtime library or service dependencies (there's a pesky dynamic link against libxkbcommon which I haven't managed to remove), so you don't need to mess with pipewire or docker or anything - it's completely self-contained. All that said, the existing tools have the advantage of a larger user and contributor base, whereas Magic Mirror is just me on a mission so far :) So they're likely to be much more stable and usable. [1]: https://github.com/LizardByte/Sunshine [2]: https://github.com/games-on-whales/wolf Edit: an earlier version of this article mischaracterized the status of GeForce now :)
In Show HN: A Vulkan-Video-based game streaming tool for Linux
> AMD's ROCm OCI base images, ROCm docs > "Install ROCm Docker containers" > Base Image: https://rocm.docs.amd.com/projects/install-on-linux/en/lates... links to ROCm/ROCm-docker: https://github.com/ROCm/ROCm-docker which is the source of docker.io/rocm/rocm-terminal: https://hub.docker.com/r/rocm/rocm-terminal : docker run -it --device=/dev/kfd --device=/dev/dri --group-add video rocm/rocm-terminal ROCm docs > "Docker image support matrix": https://rocm.docs.amd.com/projects/install-on-linux/en/lates... ROCm/ROCm-docker//dev/Dockerfile-centos-7-complete: https://github.com/ROCm/ROCm-docker/blob/master/dev/Dockerfi... Bazzite is a ublue (Universal Blue) fork of the Fedora Kinoite (KDE) or Fedora Silverblue (Gnome) rpm-ostree Linux distributions; ublue-os/bazzite//Containerfile : https://github.com/ublue-os/bazzite/blob/main/Containe
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rfile#... has, in addition to fan and power controls, automatic updates on desktop, supergfxctl, system76-scheduler, and an fsync kernel: rpm-ostree install rocm-hip \ rocm-opencl \ rocm-clinfo But it's not `rpm-ostree install --apply-live` because its a Containerfile. To install a ublue-os distro, you install any of the Fedora ostree distros: {Silverblue, Kinoite, Sway Atomic, or Budgie Atomic} from e.g. a USB stick and then `rpm-ostree rebase <OCI_host_image_url>`: rpm-ostree rebase ostree-unverified-registry:ghcr.io/ublue-os/bazzite:stable rpm-ostree rebase ostree-unverified-registry:ghcr.io/ublue-os/bazzite-nvidia:stable rpm-ostree rebase ostree-image-signed: ublue-os/config//build/ublue-os-just/40-nvidia.just defines the `ujust configure-nvidia` and `ujust toggle-nvk` commands: https://github.com/ublue-os/config/blob/main/build/ublue-os-... There's a default `distrobox` with pytorch in ublue-os/config//build/ublue-os-just/etc-distrobox/apps.ini: https://github.com/ublue-os/config/blob/main/build/ublue-os-... [mlbox] image=nvcr.io/nvidia/pytorch:23.08-py3 additional_packages="nano git htop" init_hooks="pip3 install huggingface_hub tokenizers transformers accelerate datasets wandb peft bitsandbytes fastcore fastprogress watermark torchmetrics deepspeed" pre-init-hooks="/init_script.sh" nvidia=true pull=true root=false replace=false docker.io/rocm/pytorch: https://hub.docker.com/r/rocm/pytorch pytorch/builder//manywheel/Dockerfile: https://github.com/pytorch/builder/blob/main/manywheel/Docke... ROCm/pytorch//Dockerfile: https://github.com/ROCm/pytorch/blob/main/Dockerfile The ublue-os (and so also bazzite) OCI host image Containerfile has Sunshine installed; which is a 4k HDR 120fps remote desktop solution for gaming. There's a `ujust remove-sunshine` command in system_files/desktop/shared/usr/share/ublue-os/just/80-bazzite.just : https://github.com/ublue-os/bazzite/blob/main/system_files/d... and also kernel args for AMD: pstate-force-enable: rpm-ostree kargs --append-if-missing=amd_pstate=active ublue-os/config//Containerfile: https://github.com/ublue-os/config/blob/main/Containerfile LizardByte/Sunshine: https://github.com/LizardByte/Sunshine moonlight-stream https://github.com/moonlight-stream Anyways, hopefully this PR fixes the immediate issue: https://github.com/invoke-ai/InvokeAI/pull/5714/files conda-forge/pytorch-cpu-feedstock > "Add ROCm variant?": https://github.com/conda-forge/pytorch-cpu-feedstock/issues/... And Fedora supports OCI containers as host images and also podman container images with just systemd to respawn one or a pod of containers.
In AMD funded a drop-in CUDA implementation built on ROCm: It's now open-source
Just for funsies, I'll throw in the latest remote desktop that I have tried for Linux, the Sunshine server. It uses the Moonlight protocol, so you can use any NVIDIA GameStream client, like I have used Moonlight from f-droid to stream my PC to my Android phone. Clients exist for Windows and Linux too, and a lot of other platforms as well. Sharing the desktop works out of the box, just download the server, run it, very minimal config to set a password, pair it with a client, and then next time, you just need to run the server and connect with the pre-configured client. It works by converting screen or windows's content to video. It's low latency by design, bandwidth is up to you, and sound also works by default. https://github.com/LizardByte/Sunshine https://f-droid.org/packages/com.limelight/
In FreeRDP: A remote desktop protocol implementation

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