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LMMS
lmms
C++2021–2026
LMMS / lmms

lmms

Cross-platform music production software

5Distinct people
6Mentions
0Explicit recommenders
10.6KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Cross-platform music production software

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year6 dated mentions

Observed mentions: 2021-03-01 15:40:30 UTC to 2026-09-06 05:25:54 UTC.

0122021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC211
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC211
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC110

What Hacker News says

6 sources
If you wrote a software that worked with soundflower it means that at some point you used to call either the CoreAudio API directly or any abstraction on top of it (RtAudio, PortAudio, ...). Thus harder to port to another OS :-) Here the idea is to write the algorithms in a way that is more future-proof, by not having them to depend on any run-time API, just a generic specification (given as a set of C++20 concepts). This way the algorithms will still be useful in 10 years when everyone has moved to API N+1, unlike a metric ton of existing audio software which depends on a specific audio / media-object API for no good reason (today ! When they were written C++ wasn't advanced enough to allow this at all) - all the objects in https://github.com/pcastine-lp/LitterPower for instance - all the algorithms in https://github.com/MTG/essentia/tre
Read the rest
e/master/src/algorithms - ditto for https://github.com/cycfi/q/tree/master/q_lib/include/q - ditto for all the VCV algorithms: https://github.com/VCVRack/Fundamental/tree/v1/src - ditto for all the Bespoke objects: https://github.com/BespokeSynth/BespokeSynth/tree/main/Sourc... - ditto for all the LMMS plugins: https://github.com/LMMS/lmms/tree/master/plugins etc etc, there's a couple hundred of those, which always depend on some API and are thus not easily portable across environments: if tomorrow you want to make an audio software and want to use one of the, say, VCVRack plug-ins you're going to have to bring the whole VCV run-time API along. Related projects are Faust (https://faust.grame.fr/) and SOUL (https://juce.com/discover/stories/soul-first-public-beta-rel...) but they both are domain-specific languages with their own compilers. I wanted a pure-C++ thing instead, which allows to call directly native code, and enables more than just generic audio processing: unlike Faust and SOUL (last time I checked) it's possible to make a message-based object for Pd or Max, not just an audio filter or synthesizer. My end goal for this is that when I make an object for the main software I'm developing, ossia score (https://ossia.io) then the whole media arts community can benefit :-)
In Declarative, non-intrusive, compile-time C++ reflection for audio plug-ins

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