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loadzero
si78c
C2019–2025
loadzero / si78c

si78c

si78c is a memory accurate reimplementation of Space Invaders in C.

3Distinct people
3Mentions
0Explicit recommenders
796GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

si78c is a memory accurate reimplementation of Space Invaders in C.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2019-12-05 19:25:50 UTC to 2025-03-14 12:48:26 UTC.

012019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC110
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC110
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

3 sources
I think at least some of the NOPs are due to this From my C transliteration: https://github.com/loadzero/si78c/blob/master/si78c.c // xref 0462 // // This code is using the shot counter as an index into the ROM // (where some code resides), for the purposes of random number generation. // // For the saucer direction logic, only bit 0 of each bytecode is used. // // The 256 bytes used reside at 0800 -> 08FF // // If you check bit 0 of each byte in that ROM section, you will find that there is no bias, // and there are exactly 128 0's and 128 1's. // // It seems unlikely that this was an accident, I think Nishikado deliberately constructed // the ROM this way, and used some well placed NOPs to achieve fair balance. // // E.g. these NOPs // // 0854: 00 00 00 // 0883:
Read the rest
00 00 00 // // This information can be exploited to the player's advantage. // // If using the shot counting trick to get high scores, the // expected saucer direction for the first 6 saucers (if counting), // will be as follows: // // [22,37,52,67,82,97] // [0, 1, 1, 0, 1, 1] // [L, R, R, L, R, R]
In Space Invaders

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