HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
lua
lua
C2014–2025
lua / lua

lua

A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html

20Distinct people
27Mentions
0Explicit recommenders
10.4KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

  • lua/luac · linked in 2 of the same discussions
  • lua/manual · linked in 2 of the same discussions
  • lua/tests · linked in 2 of the same discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 11:56:56 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year27 dated mentions

Observed mentions: 2014-12-04 20:14:24 UTC to 2025-10-07 00:37:12 UTC.

0123452014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 3 mentions; 1 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC101
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC312
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC202
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC404
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC505
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC303
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC404
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC202

What Hacker News says

27 sources
One of the performance improvements mentioned is "Remove the usage of the C stack in Python to Python calls" [0]. Since Python 3.11, a Python-level function call can be evaluated within the bytecode interpreter loop, no longer requiring a C-level function call. Interestingly, Lua 5.4 did the opposite. Its implementation introduced C-level function calls for performance reasons [1] (although this change was reverted in 5.4.2 [2]). [0] https://bugs.python.org/issue45256 [1] https://github.com/lua/lua/commit/196c87c9cecfacf978f37de4ec... [1] https://github.com/lua/lua/commit/5d8ce05b3f6fad79e37ed21c10...
In Recent Performance Improvements in Function Calls in CPython
Some code. E.g. most of my code was barely read by anyone, as most of it was utilitary or mvp or niche/local enough to never see big light. And when from time to time I read other code, e.g. on github, in projects I’m occasionally interested in, there’s barely anything resembling these high class advices. FOSS with large reach - yeah. But a library that you found for a specific hardware is “just code”. And to be honest, the difference between the two is not that big. Any decent programmer navigates both almost equally fast. As someone who modified Lua internals (typical example [1]) for employer’s needs I can say that I prefer Lua style to ceremony on top of ceremony, to multiparagraph explanations of what should be obvious to a competent developer, and to hundreds of extracted functions for the sole reason of clean-ish scopes or whatever
Read the rest
. But still I’ve done what people advised, for many years. And know what? It never paid back. I’m sort of tired to keep that secret and nod to this obvious overgeneralization and a blanket idea. Pretty sure I’m not alone. [1] https://github.com/lua/lua/blob/6baee9ef9d5657ab582c8a4b9f88...
In Show HN: A JavaScript function that looks and behaves like a pipe operator
Very interesting article! Unfortunately, it doesn't mention Lua, which in my opinion has one of the most elegant C APIs that I have seen. It is entirely stack based, which means you only need to work with primitive types, such as numbers, C strings and user provided opaque pointers. As a consequence, you never have to care about memory management because Lua doesn't even let you access the actual Lua objects. You want to create a table (= Lua's dictionary/array hybrid) and set a field "foo" to 5? lua_newtable() creates a new table and pushes it onto the stack. Then you push "foo" with lua_pushstring() and 5 with lua_pushnumber(). Finally you call lua_settable(), which pops the key and value from the stack, checks if the top of the stack contains a table, and if yes, sets the given field to the given value. The actual table structure is ne
Read the rest
ver exposed! This kind of stack manipulation might seem unusual and a bit unweildy, but what you get is safety. If you mess up the stack or perform illegal operations, Lua will call an error handler, but the VM should never crash. The stack API can be seen as the fundamental layer upon which people can create nice abstractions for their host language of choice. Examples are "sol2" for C++ (https://github.com/ThePhD/sol2) or "lupa" for Python (https://github.com/scoder/lupa) The public API is contained in "lua.h": https://github.com/lua/lua/blob/master/lua.h. "lauxlib.h" offers some useful helper functions: https://github.com/lua/lua/blob/master/lauxlib.h For comparison, this is Python's "Limited" C API: https://docs.python.org/3/c-api/stable.html#stable If you want to learn more about Lua's C API, have a look at section 4 in https://www.lua.org/manual/5.4/manual.html
In Design Issues for Foreign Function Interfaces (2004)
Lua uses "chained scatter" (linked list, but links point to other entries in the same table, to maintain locality): https://github.com/lua/lua/blob/master/ltable.c This is a good visual depiction of chained scatter: https://book.huihoo.com/data-structures-and-algorithms-with-... Inspired by Lua, I did the same for upb (https://github.com/protocolbuffers/upb). I recently benchmarked upb's table vs SwissTable for a string-keyed table and found upb was faster in both insert and lookup (in insert upb is beating SwissTable by 2x). It's true that the links do create more memory overhead though.
In Implementing Hash Tables in C
Here's two arguments arguments in favor of 0-based 'indexing' (or offsets), that aren't just "because that's how it's done": 1. It is faster. Due to how memory works, 1-based languages need to subtract 1 internally every time you access an array[1]. 2. It works mathematically better with some of the most common operations on array offsets, like modulo and division into round/ceil/floor. You'll be peppering your code with +1 or -1 around those a lot if you use 1-based indexing. [1]: This is lua, for instance: https://github.com/lua/lua/blob/master/ltable.c#L702
In Again on 0-based vs. 1-based indexing

Showing the 15 most recent of 27 sources. Enable JavaScript to search and browse every indexed mention.

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.