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LuaDist
luajit
C2013–2022
LuaDist / luajit · Archived

luajit

LuaJIT is JIT compiler for the Lua language.

5Distinct people
5Mentions
0Explicit recommenders
566GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

LuaJIT is JIT compiler for the Lua language.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2013-11-29 22:13:38 UTC to 2022-02-11 23:05:43 UTC.

012013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC101
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC101
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101

What Hacker News says

5 sources
> No offence, but have you written any compilers or interpreters? I have, but nothing sophisticated. > The points that you discuss [...] may be performance concerns for application developers [...] but they have very little to do with the optimisations you can make as a compiler/interpreter writer. [...] The only one that's somewhat relevant is 'global scope by default' I didn't mean to imply that these where the three common traits that make both Javascript and Lua particularly hard to optimize, I just picked them as examples for how Javascript and Lua are closer to each other than most other dynamic languages. But let's dig in a bit on your claim that things like all numbers being doubles or having a array cum map cum record type has very little to do with the optimizations you can make as a compiler/interpreter writer, because it sure
Read the rest
seems to me that LuaJIT and V8 do a bunch of optimizations around these things. Both have dual number representations under the hood and will try to avoid representing numbers that remain in the domain of 32 bit integers as double values internally when that gives performance gains. The logic for figuring out if that's the case doesn't seem to be super-straightforward or target architecture independent from looking at the comments in <https://github.com/LuaDist/luajit/blob/master/src/lj_opt_nar...>. LuaJIT furthermore uses NaN tagging (as do some JS engines, although not V8), which looks less attractive to me as a representation strategy if your numbers are not all/mostly notional doubles (as is indeed the case in newer version of Lua where 64bit integers are the dominant number type). Do you disagree? Also, as far as the super-flexible lua tables are concerned, I'm pretty sure LuaJIT goes through some amount of trouble to specialize various common use cases of tables, e.g. as arrays without holes, and surprise, so does V8 (https://v8.dev/blog/fast-properties#elements-or-array-indexe...). I don't think you'd find something equivalent in a high performance scheme implementation. > but this doesn't touch the surface of the issues that make JS hard to optimise, such as the fact that your, say, memoisation of an object property or method may be broken by an `eval` call of an arbitrary runtime value somewhere else in the code (which, due to asynchronicity, could take place at more or less any time from the point of view of your given 'peephole'). Eval belongs to a core set of features that basically all popular dynamic languages share that presents headaches for high performance implementations. How is Javascript's eval particularly problematic in this regard, and specifically much more so than Lua's loadstring/load? More generally what do you think makes (pre-ES6) javascript significantly harder to optimize than lua 5.0?
In Back-end languages are coming to the front-end
LuaJIT stores non-number objects as NaN floating point values. (A NaN value has 48 bits of payload which can be set to anything.) LuaJIT uses 16 bits of that value for the type and the remaining 32 bits as payload, so pointers are limited to 32 bits. I don't know why you don't get the full 4GB range, though. If anyone's interested in digging through the header for the exact format, it's here: https://github.com/LuaDist/luajit/blob/master/src/lj_obj.h
In Duktape: an embeddable JavaScript engine
Somewhat tangential - the LuaJIT source [1] is an absolute masterpiece of software engineering in C. The detailed comments (especially on the optimizations - "luajit/src/lj_opt...") are incredibly interesting reading. One of my favourite quotes is at https://github.com/LuaDist/luajit/blob/master/src/lj_opt_nar... ** [A recursive backpropagation algorithm with backtracking, employing ** skip-list lookup and round-robin caching, emitting stack operations ** on-the-fly for a stack-based interpreter -- and all of that in a meager ** kilobyte? Yep, compilers are a great treasure chest. Throw away your ** textbooks and read the codebase of a compiler today!] [1]: https://github.com/LuaDist/luajit
In How does LuaJIT's trace compiler work?

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