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ludocode
pottery
C2020–2022
ludocode / pottery

pottery

Pottery - A container and algorithm template library in C

2Distinct people
13Mentions
1Explicit recommenders
133GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Pottery - A container and algorithm template library in C

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

I wrote a toy chess engine a few weeks ago as well as an example for one of my open source libraries [1]. I was inspired by a video of someone writing one in half an hour [2],…

ludocode used a recommendation phrase. One indexed comment matches. This is a phrase match, not a verdict.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

  • glouw/ctl · linked in 2 of the same discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 3:38:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month13 dated mentions

Observed mentions: 2020-12-16 15:39:12 UTC to 2022-05-17 05:06:42 UTC.

012342020-12-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 commentsDec 20202021-01-01 00:00:00 UTC to 2021-02-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2021-02-01 00:00:00 UTC to 2021-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-03-01 00:00:00 UTC to 2021-04-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-04-01 00:00:00 UTC to 2021-05-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-05-01 00:00:00 UTC to 2021-06-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-06-01 00:00:00 UTC to 2021-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-07-01 00:00:00 UTC to 2021-08-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-08-01 00:00:00 UTC to 2021-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsAug 20212021-09-01 00:00:00 UTC to 2021-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-10-01 00:00:00 UTC to 2021-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-11-01 00:00:00 UTC to 2021-12-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2021-12-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2022-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-02-01 00:00:00 UTC to 2022-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-03-01 00:00:00 UTC to 2022-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-04-01 00:00:00 UTC to 2022-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-05-01 00:00:00 UTC to 2022-06-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMay 2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Dec 20202020-12-01 00:00:00 UTC2021-01-01 00:00:00 UTC413
Jan 20212021-01-01 00:00:00 UTC2021-02-01 00:00:00 UTC211
Feb 20212021-02-01 00:00:00 UTC2021-03-01 00:00:00 UTC000
Mar 20212021-03-01 00:00:00 UTC2021-04-01 00:00:00 UTC101
Apr 20212021-04-01 00:00:00 UTC2021-05-01 00:00:00 UTC101
May 20212021-05-01 00:00:00 UTC2021-06-01 00:00:00 UTC101
Jun 20212021-06-01 00:00:00 UTC2021-07-01 00:00:00 UTC000
Jul 20212021-07-01 00:00:00 UTC2021-08-01 00:00:00 UTC101
Aug 20212021-08-01 00:00:00 UTC2021-09-01 00:00:00 UTC000
Sep 20212021-09-01 00:00:00 UTC2021-10-01 00:00:00 UTC000
Oct 20212021-10-01 00:00:00 UTC2021-11-01 00:00:00 UTC000
Nov 20212021-11-01 00:00:00 UTC2021-12-01 00:00:00 UTC211
Dec 20212021-12-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
Jan 20222022-01-01 00:00:00 UTC2022-02-01 00:00:00 UTC000
Feb 20222022-02-01 00:00:00 UTC2022-03-01 00:00:00 UTC000
Mar 20222022-03-01 00:00:00 UTC2022-04-01 00:00:00 UTC000
Apr 20222022-04-01 00:00:00 UTC2022-05-01 00:00:00 UTC000
May 20222022-05-01 00:00:00 UTC2022-06-01 00:00:00 UTC101

What Hacker News says

4 sources
This is true, but your second point is difficult to do in C. You would have to have a set template and a separate lookup template to search the set based on a key type. This is actually how heterogeneous lookup is implemented in C++: it's a template within a template. This is not a big deal in C++ because templates are instantiated automatically but we're instantiating templates manually in C. It's also only available as of C++14 and only on ordered containers, not hash tables. It's more straightforward to combine these templates: make map the fundamental type, but make values contain their keys and make the key type default to the value type if omitted. This way it's both a map and a set. My own C hash table template does it this way [1]: it stores only a value type and not keys, but there is an optional separate key type used for lookup
Read the rest
s, hashes and comparisons. To make it a map, you provide both a key comparison expression and an expression to convert values to keys. [1]: https://github.com/ludocode/pottery/tree/master/include/pott...
In C Template Library
ludocode·Dec 24, 2020Recommendation phrase
I wrote a toy chess engine a few weeks ago as well as an example for one of my open source libraries [1]. I was inspired by a video of someone writing one in half an hour [2], so I also assumed it would take a day or two at most. It took more like a week. But it was very satisfying to not be able to beat my engine anymore. I highly recommend that all programmers with even a passing interest in chess spend some time writing an engine. [1] https://github.com/ludocode/pottery/tree/master/examples/pot... [2] https://youtube.com/watch?v=nzObJ2BpKrk
In Building My Own Chess Engine

MAKE YOURSELF AT HOME

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