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lunatic-solutions
chat
Rust2021–2022
lunatic-solutions / chat

chat

A telnet chat server

3Distinct people
5Mentions
0Explicit recommenders
106GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A telnet chat server

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month5 dated mentions

Observed mentions: 2021-02-05 20:44:46 UTC to 2022-11-30 22:18:29 UTC.

0122021-02-01 00:00:00 UTC to 2021-03-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsFeb 20212021-03-01 00:00:00 UTC to 2021-04-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2021-04-01 00:00:00 UTC to 2021-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-05-01 00:00:00 UTC to 2021-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-06-01 00:00:00 UTC to 2021-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-07-01 00:00:00 UTC to 2021-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-08-01 00:00:00 UTC to 2021-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-09-01 00:00:00 UTC to 2021-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-10-01 00:00:00 UTC to 2021-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-11-01 00:00:00 UTC to 2021-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-12-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsDec 20212022-01-01 00:00:00 UTC to 2022-02-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-02-01 00:00:00 UTC to 2022-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-03-01 00:00:00 UTC to 2022-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-04-01 00:00:00 UTC to 2022-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-05-01 00:00:00 UTC to 2022-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-06-01 00:00:00 UTC to 2022-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-07-01 00:00:00 UTC to 2022-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-08-01 00:00:00 UTC to 2022-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-09-01 00:00:00 UTC to 2022-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-10-01 00:00:00 UTC to 2022-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-11-01 00:00:00 UTC to 2022-12-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsNov 2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 20212021-02-01 00:00:00 UTC2021-03-01 00:00:00 UTC110
Mar 20212021-03-01 00:00:00 UTC2021-04-01 00:00:00 UTC211
Apr 20212021-04-01 00:00:00 UTC2021-05-01 00:00:00 UTC000
May 20212021-05-01 00:00:00 UTC2021-06-01 00:00:00 UTC000
Jun 20212021-06-01 00:00:00 UTC2021-07-01 00:00:00 UTC000
Jul 20212021-07-01 00:00:00 UTC2021-08-01 00:00:00 UTC000
Aug 20212021-08-01 00:00:00 UTC2021-09-01 00:00:00 UTC000
Sep 20212021-09-01 00:00:00 UTC2021-10-01 00:00:00 UTC000
Oct 20212021-10-01 00:00:00 UTC2021-11-01 00:00:00 UTC000
Nov 20212021-11-01 00:00:00 UTC2021-12-01 00:00:00 UTC000
Dec 20212021-12-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
Jan 20222022-01-01 00:00:00 UTC2022-02-01 00:00:00 UTC101
Feb 20222022-02-01 00:00:00 UTC2022-03-01 00:00:00 UTC000
Mar 20222022-03-01 00:00:00 UTC2022-04-01 00:00:00 UTC000
Apr 20222022-04-01 00:00:00 UTC2022-05-01 00:00:00 UTC000
May 20222022-05-01 00:00:00 UTC2022-06-01 00:00:00 UTC000
Jun 20222022-06-01 00:00:00 UTC2022-07-01 00:00:00 UTC000
Jul 20222022-07-01 00:00:00 UTC2022-08-01 00:00:00 UTC000
Aug 20222022-08-01 00:00:00 UTC2022-09-01 00:00:00 UTC000
Sep 20222022-09-01 00:00:00 UTC2022-10-01 00:00:00 UTC000
Oct 20222022-10-01 00:00:00 UTC2022-11-01 00:00:00 UTC000
Nov 20222022-11-01 00:00:00 UTC2022-12-01 00:00:00 UTC101

What Hacker News says

5 sources
TUIs over ssh/telnet can be a lot of fun. Especially in cases where multiple people can interact with each other on the server. It simplifies the programming model as you only have one state on the backend that you render to multiple connections. Syncing up everyone becomes trivial. You can also use some React concepts, like rendering a virtual TUI and sending just the right set of minimal escape sequences back to the user to bring their display up to date. A few months ago I implemented a telnet chat server[0] for fun and it was surprisingly easy to do so. Even by using a wasm vm that I was still working on at the same time. [0]: https://github.com/lunatic-solutions/chat
In Charm – Tools to make the command line glamorous
We are investing a lot of effort into making Lunatic feel native to the particular language and ecosystem. If you look at the Rust chat server we built in Lunatic (https://github.com/lunatic-solutions/chat), it fully integrates with cargo. You just run your typical “cargo run” command, it will compile the app to wasm and use lunatic to run it. If you want to run your test, you can just do “cargo test”. wasm-bindgen is necessary only because it’s really hard right now to merge the wasm world and the JS one in the browser. We have the advantage here of staying out of the browser.
In Launch HN: Lunatic (YC W21) – An Erlang Inspired WebAssembly Platform
withtypes·Mar 6, 2021Submission

Launch HN: Lunatic (YC W21) – An Erlang Inspired WebAssembly Platform

Hi HN! We’re Bernard & Hrvoje and we are Lunatic (https://lunatic.solutions/). Our goal is to improve how you run server-side code by building an open-source runtime that gives you lightweight processes, fault tolerance, and capability-based security for different parts of the application. Basically, we want to combine the power of Erlang with WebAssembly and bring that to new and existing applications. The two of us met in high school, studied computer science together, but then went separate ways working as backend engineers. Bernard worked at CERN and Hrvoje co-founded Amodo, an insurance tech startup. Bernard, being a huge fan of Erlang/Elixir, started working on a similar open-source runtime for WebAssembly which he called Lunatic (https://github.com/lunatic-solutions/lunatic). Lunatic runs Wasm modules as lightweight processes with
Read the rest
its own heap/stack and preemptively schedules them on a multi-threaded executor. You can spawn those processes using a library we provide (currently for Rust and AssemblyScript) to enable actor-based architectures with message passing. Scheduling is implemented by modifying a Wasm module and adding “reduction counts” (similar to Erlang). You can write seemingly blocking code but it won’t actually block the underlying OS thread as our implementation of WebAssembly System Interface (WASI, think of it as POSIX syscalls) will be implemented with async Rust and a bit of magic [0] :) The code is JIT’ed and we build on top of existing Wasm runtimes Wasmtime/Wasmer for this part (codegen is done by LLVM or Cranelift). To step back from technical details, working on Lunatic for the past few months, we have started to form a bigger picture about server-side applications. Over the years we have witnessed many trends: Docker & containers became popular, asynchronous programming and green threads are ubiquitous for IO intense work, polyglot codebases are always present, microservice architecture became popular, and distributed is being used both for scale and to bring computation closer to clients to lower latency. Two important driving forces are hardware capabilities and how we develop software. Those have changed dramatically from the time operating systems were created. For example, to maximize resource usage of a single machine, we started running virtual machines and then moved to more lightweight containers, both to give isolation and sandboxing to different applications. Serverless is pushing this even further. Lunatic builds on top of WebAssembly security principles [1] to give sandboxing and isolation to enable even more lightweight environments. Servers also needed to handle more and more network connections and spawning an OS thread per connection became problematic so developers used different programming patterns, async implementations, or user-space threads/processes to tackle this problem. Lunatic solves this by using Erlang’s proven approach [2]. How we develop software has also changed. Today most of our application consists of third-party libraries and it’s common to have hundreds or even thousands of dependencies and obviously it’s impossible to audit them all. When you compile and run your application, the whole code has the same privileges, so a malicious dependency could easily steal your private keys.[3,4,5] WebAssembly is trying to standardise ideas like Interface Types and dynamic linking between Wasm modules. We could isolate libraries into different modules based on capabilities they require (which “system calls” they use) and let developers decide which parts of their app have what capabilities. Other use-cases that Lunatic and Wasm enable are plugin architecture to run third-party code, sharing code between frontend and backend, polyglot codebases that use Wasm interface types to call each other functions, etc. Currently Lunatic is just a runtime but ultimately we want it to be more like an operating system for server-side applications. The value we want to give to developers is simpler deployment and management of running apps, better capability-based security model, and seamless integration with third-party tools (logging, monitoring, profiling). Ideally all you need to do is compile your app to WebAssembly and you are ready to go. We have built two demo apps to showcase Lunatic. Lunatic.run (https://lunatic.solutions/run/) turns any command line application into a web server endpoint. Read HTTP requests from stdin and respond to stdout. The other is Lunatic.chat, a telnet chat server written in Rust using actor-based architecture (https://github.com/lunatic-solutions/chat). We are super excited to work on these problems and we hope we have managed to convey some of that excitement to you. Please share with us your thoughts and questions. Does our big picture resonate with you? Would you like to use a runtime like Lunatic? Do you have some other use-cases in mind? [0] https://crates.io/crates/async-wormhole [1] https://webassembly.org/docs/security/ [2] https://www.phoenixframework.org/blog/the-road-to-2-million-... [3] https://news.ycombinator.com/item?id=26087064 [4] https://jordan-wright.com/blog/post/2020-11-12-hunting-for-m... [5] https://snyk.io/blog/yet-another-malicious-package-found-in-...
162 points · Open discussion
bkolobara·Feb 5, 2021Submission

Show HN: Telnet lunatic.chat – A chat server for the terminal

Hi HN, I'm working on an Erlang inspired WebAssembly runtime for the backend[0]. Recently I added TCP support and was looking for apps I could build with it. I ended up building a telnet line chat app. It was a great dogfooding experience and has a nice retro feel to it. You can access the US server with > telnet lunatic.chat or the EU one with: > telnet eu.lunatic.chat You should pick the one closer to you as all the rendering is done on the backend and lower latency will mean better UX. The server is open source[1] and written in Rust. The Rust code is then compiled to WebAssembly and runs on top of Lunatic. Each connection runs in a separate (lightweight) process, has it's own state and sends just a diff of esc-sequences back to the terminal to bring it up to date with the current render buffer. Everything is deployed to an ARM Linux b
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8 points · Open discussion

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