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mas-bandwidth
netcode
C2017–2018
mas-bandwidth / netcode

netcode

Secure client/server protocol for multiplayer games built on top of UDP

3Distinct people
5Mentions
0Explicit recommenders
2.6KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Secure client/server protocol for multiplayer games built on top of UDP

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 6:01:08 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month5 dated mentions

Observed mentions: 2017-02-27 15:17:22 UTC to 2018-01-02 06:56:20 UTC.

012017-02-01 00:00:00 UTC to 2017-03-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsFeb 20172017-03-01 00:00:00 UTC to 2017-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-04-01 00:00:00 UTC to 2017-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-05-01 00:00:00 UTC to 2017-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-06-01 00:00:00 UTC to 2017-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-07-01 00:00:00 UTC to 2017-08-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 20172017-08-01 00:00:00 UTC to 2017-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-09-01 00:00:00 UTC to 2017-10-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-10-01 00:00:00 UTC to 2017-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-11-01 00:00:00 UTC to 2017-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-12-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2018-02-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJan 2018

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 20172017-02-01 00:00:00 UTC2017-03-01 00:00:00 UTC110
Mar 20172017-03-01 00:00:00 UTC2017-04-01 00:00:00 UTC000
Apr 20172017-04-01 00:00:00 UTC2017-05-01 00:00:00 UTC000
May 20172017-05-01 00:00:00 UTC2017-06-01 00:00:00 UTC000
Jun 20172017-06-01 00:00:00 UTC2017-07-01 00:00:00 UTC101
Jul 20172017-07-01 00:00:00 UTC2017-08-01 00:00:00 UTC101
Aug 20172017-08-01 00:00:00 UTC2017-09-01 00:00:00 UTC000
Sep 20172017-09-01 00:00:00 UTC2017-10-01 00:00:00 UTC101
Oct 20172017-10-01 00:00:00 UTC2017-11-01 00:00:00 UTC000
Nov 20172017-11-01 00:00:00 UTC2017-12-01 00:00:00 UTC000
Dec 20172017-12-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
Jan 20182018-01-01 00:00:00 UTC2018-02-01 00:00:00 UTC101

What Hacker News says

1 sources
+1 to everything said here. It really is very straightforward to start inserting Rust into a C/C++ codebase. I did the Rust port of netcode.io[1] which started out by just calling C code for the portions that I didn't have working in Rust. Eventually the port was 100% Rust but I was really impressed with how seamless mixing C/Rust was. Even now our unit tests run against the C code at a functional level so we know when the protocol diverges which lets us easily catch breaking changes from the reference C implementation. Much like everything, don't apply an adage blindly and do a proper evaluation but I think if you're in the a space where memory or performance matters Rust is a very strong contender that plays well with existing ecosystems. [1] - https://github.com/networkprotocol/netcode.io
In Why you should, actually, rewrite some of it in Rust

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