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MaxBittker
rs-sdk
TypeScript2026–2026
MaxBittker / rs-sdk

rs-sdk

Runescape automation library, optimized for use by coding agents.

3Distinct people
4Mentions
0Explicit recommenders
1.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Runescape automation library, optimized for use by coding agents.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month4 dated mentions

Observed mentions: 2026-02-04 16:47:26 UTC to 2026-11-01 15:07:44 UTC.

0122026-02-01 00:00:00 UTC to 2026-03-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsFeb 20262026-03-01 00:00:00 UTC to 2026-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-04-01 00:00:00 UTC to 2026-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-05-01 00:00:00 UTC to 2026-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-06-01 00:00:00 UTC to 2026-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJun 20262026-07-01 00:00:00 UTC to 2026-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-08-01 00:00:00 UTC to 2026-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-09-01 00:00:00 UTC to 2026-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-10-01 00:00:00 UTC to 2026-11-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2026-11-01 00:00:00 UTC to 2026-12-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.Nov 2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 20262026-02-01 00:00:00 UTC2026-03-01 00:00:00 UTC110
Mar 20262026-03-01 00:00:00 UTC2026-04-01 00:00:00 UTC000
Apr 20262026-04-01 00:00:00 UTC2026-05-01 00:00:00 UTC000
May 20262026-05-01 00:00:00 UTC2026-06-01 00:00:00 UTC000
Jun 20262026-06-01 00:00:00 UTC2026-07-01 00:00:00 UTC000
Jul 20262026-07-01 00:00:00 UTC2026-08-01 00:00:00 UTC000
Aug 20262026-08-01 00:00:00 UTC2026-09-01 00:00:00 UTC000
Sep 20262026-09-01 00:00:00 UTC2026-10-01 00:00:00 UTC000
Oct 20262026-10-01 00:00:00 UTC2026-11-01 00:00:00 UTC202
Nov 2026 (partial)2026-11-01 00:00:00 UTC2026-12-01 00:00:00 UTC101

What Hacker News says

4 sources
I started playing the rs-sdk (https://github.com/MaxBittker/rs-sdk) with Claude after seeing it on HN the other day. I haven't looked at the Minecraft experiment but just letting an agent loose in the game and telling it to play did not work well. At first it really did not have a good feel for how the game actually plays and would routinely waste tons of time doing something that makes no sense — very reminiscent of the "four agents spent 11 minutes appointing a ‘sole fertilizer operator’ for a single piece of bone meal on a single wheat block" anecdote in this article. But, after several hours of correcting and directing Claude (build modular, re-usable snippets of useful code rather than one-off scripts for driving, document your learnings for future agents, etc., explicit guidance on playing more optimally) it can now play the game fu
Read the rest
lly on its own. I just gave it a goal to play through the end of the "Legends quest" (nearing end game content, requires playing through lots of complex quests ) and it's breezing through it. I haven't experimented with swarms of agents yet, but I know if I had tried to create a swarm in 2004scape before the agent was actually good at playing the game, it would have failed horribly. So, I wonder how good the agents they were experimenting with are at Minecraft when playing alone.
In AI agent swarms in Minecraft fail to build civilization, drown in bureaucracy

MAKE YOURSELF AT HOME

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