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meshula
OpenSteer
C++2020–2026
meshula / OpenSteer

OpenSteer

OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.

2Distinct people
2Mentions
0Explicit recommenders
376GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year2 dated mentions

Observed mentions: 2020-03-28 15:49:06 UTC to 2026-10-12 08:49:26 UTC.

012020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

2 sources
Craig also developed OpenSteer in 2002: OpenSteer: Steering Behaviors for Autonomous Characters https://github.com/meshula/OpenSteer >OpenSteer is a C++ library for constructing steering behaviors for autonomous characters in games and animation. In addition to the library, OpenSteer provides an OpenGL-based application called OpenSteerDemo which demonstrates a variety of steering behaviors. The user can quickly prototype, visualize, annotate and debug new steering behaviors by writing a plug-in for OpenSteerDemo. [...] >OpenSteer was initially developed by Craig Reynolds beginning in 2002 at the Research and Development group of Sony Computer Entertainment America. The OpenSteer authors wish to acknowledge the support of SCEA, SCEI and in particular these executives who had the foresight to release this code as open source for all to use
Read the rest
: Shin'ichi Okamoto, Masa Chatani and Dominic Mallinson. Also there's Blender's boids system, which has two main ancestors: Craig Reynolds' behavioral animation research, and Janne Karhu's rewrite of Blender's particle system. Its evolution turned the classic flocking model into an animator-controlled toolkit for flocks, herds, pursuit, and simple battles.
In Cbirds: A flock of birds in your terminal

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