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microsoft
AirSim
C++2017–2019
microsoft / AirSim

AirSim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

13Distinct people
18Mentions
0Explicit recommenders
18.6KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by month18 dated mentions

Observed mentions: 2017-02-15 16:16:17 UTC to 2019-09-20 04:45:52 UTC.

012342017-02-01 00:00:00 UTC to 2017-03-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 commentsFeb 20172017-03-01 00:00:00 UTC to 2017-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-04-01 00:00:00 UTC to 2017-05-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-05-01 00:00:00 UTC to 2017-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-06-01 00:00:00 UTC to 2017-07-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-07-01 00:00:00 UTC to 2017-08-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-08-01 00:00:00 UTC to 2017-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-09-01 00:00:00 UTC to 2017-10-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2017-10-01 00:00:00 UTC to 2017-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-11-01 00:00:00 UTC to 2017-12-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2017-12-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2018-02-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-02-01 00:00:00 UTC to 2018-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-03-01 00:00:00 UTC to 2018-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-04-01 00:00:00 UTC to 2018-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-05-01 00:00:00 UTC to 2018-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMay 20182018-06-01 00:00:00 UTC to 2018-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-07-01 00:00:00 UTC to 2018-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-08-01 00:00:00 UTC to 2018-09-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-09-01 00:00:00 UTC to 2018-10-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-10-01 00:00:00 UTC to 2018-11-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-11-01 00:00:00 UTC to 2018-12-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-12-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2019-02-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-02-01 00:00:00 UTC to 2019-03-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-03-01 00:00:00 UTC to 2019-04-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-04-01 00:00:00 UTC to 2019-05-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-05-01 00:00:00 UTC to 2019-06-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-06-01 00:00:00 UTC to 2019-07-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-07-01 00:00:00 UTC to 2019-08-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-08-01 00:00:00 UTC to 2019-09-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-09-01 00:00:00 UTC to 2019-10-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 commentsSep 2019

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 20172017-02-01 00:00:00 UTC2017-03-01 00:00:00 UTC413
Mar 20172017-03-01 00:00:00 UTC2017-04-01 00:00:00 UTC000
Apr 20172017-04-01 00:00:00 UTC2017-05-01 00:00:00 UTC101
May 20172017-05-01 00:00:00 UTC2017-06-01 00:00:00 UTC000
Jun 20172017-06-01 00:00:00 UTC2017-07-01 00:00:00 UTC101
Jul 20172017-07-01 00:00:00 UTC2017-08-01 00:00:00 UTC101
Aug 20172017-08-01 00:00:00 UTC2017-09-01 00:00:00 UTC000
Sep 20172017-09-01 00:00:00 UTC2017-10-01 00:00:00 UTC211
Oct 20172017-10-01 00:00:00 UTC2017-11-01 00:00:00 UTC000
Nov 20172017-11-01 00:00:00 UTC2017-12-01 00:00:00 UTC202
Dec 20172017-12-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
Jan 20182018-01-01 00:00:00 UTC2018-02-01 00:00:00 UTC101
Feb 20182018-02-01 00:00:00 UTC2018-03-01 00:00:00 UTC000
Mar 20182018-03-01 00:00:00 UTC2018-04-01 00:00:00 UTC000
Apr 20182018-04-01 00:00:00 UTC2018-05-01 00:00:00 UTC000
May 20182018-05-01 00:00:00 UTC2018-06-01 00:00:00 UTC000
Jun 20182018-06-01 00:00:00 UTC2018-07-01 00:00:00 UTC000
Jul 20182018-07-01 00:00:00 UTC2018-08-01 00:00:00 UTC000
Aug 20182018-08-01 00:00:00 UTC2018-09-01 00:00:00 UTC000
Sep 20182018-09-01 00:00:00 UTC2018-10-01 00:00:00 UTC000
Oct 20182018-10-01 00:00:00 UTC2018-11-01 00:00:00 UTC000
Nov 20182018-11-01 00:00:00 UTC2018-12-01 00:00:00 UTC000
Dec 20182018-12-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
Jan 20192019-01-01 00:00:00 UTC2019-02-01 00:00:00 UTC000
Feb 20192019-02-01 00:00:00 UTC2019-03-01 00:00:00 UTC000
Mar 20192019-03-01 00:00:00 UTC2019-04-01 00:00:00 UTC000
Apr 20192019-04-01 00:00:00 UTC2019-05-01 00:00:00 UTC000
May 20192019-05-01 00:00:00 UTC2019-06-01 00:00:00 UTC000
Jun 20192019-06-01 00:00:00 UTC2019-07-01 00:00:00 UTC000
Jul 20192019-07-01 00:00:00 UTC2019-08-01 00:00:00 UTC000
Aug 20192019-08-01 00:00:00 UTC2019-09-01 00:00:00 UTC101
Sep 20192019-09-01 00:00:00 UTC2019-10-01 00:00:00 UTC413

What Hacker News says

18 sources
Microsoft is just on a roll when it comes to open source. - Windows Terminal is pretty solid, and fast. Dare I say, nearing rxvt-unicode/kitty speed. There are some remaining terminal corruption with tmux + vim sessions, but soon enough it'll be replacing hyper/conemu for me. - WSL 2 alleviates file system issues that plagued WSL. I recently wiped debian off my Thinkpad because there's no point, I get everything I need from WSL 2. And I can start to dabble with learning C# / Visual Studio. - https://github.com/microsoft/AirSim This thing, which has support for Unity and Unreal, and is MIT licensed - VSCode: They ship a new feature release every month I guess? I was happy with it 1 year or two ago, but now they also have WSL 2 integration. This editor works across platforms on MacOS as well. - Windows 10: Snapping, HiDPI, sound management,
Read the rest
drivers just work, lots of apps in windows store, if not you have everything in chocolatey anyway. Steam, with all the games, at full speed. macOS is no longer clearly superior the consumer OS space. Windows 10 is better IMO. The best part of Windows though is hardware choice. Unlike Apple where you're stuck with an expensive metal wedge, a keyboard you may not (or may!) like, that at least for me gets miserably slow after 3 years, in Windows-land you can pick Dell, Lenovo, HP, so on. You can build your own Desktop, and pick good quality components that last, that aren't soldered together wastefully. Generally speaking, it's more DIY / Hacker friendly. Maybe Microsoft is getting stronger, or Apple is losing touch with open source stuff trying to push their app / boutique hardware business model. But without open source and standards, what will be left to sustain it all if/when their app/hardware market sours?
In Show HN: Cascadia Code, a Font for Windows Terminal and VSCode
Want to work on AI + Robotics at Microsoft Research, Redmond, WA? Does Aerial robotics, Unreal engine, physics, building low level firmwares excites you? You will need to have demonstrable great C++ coding chops, passion for tinkering, ability to get into unknown areas fast and great CS algorithms design skills. Any experience with Unreal Engine, Unity, Physics engines, robotics, drones, firmwares, deep learning etc would be big plus as well. We have already shipped AirSim[1] and we are excited to take it to next level and advance state of the art in reinforcement learning among other things! The position requires US work authorization and interviews would be in-person at Redmond, WA. Please send resumes at shitals@micro####.com. [1] https://github.com/microsoft/airsim
In Ask HN: Who is hiring? (July 2017)
Want to work on AirSim [1] as contractor at Microsoft Research, Redmond, WA? Does AI, Aerial robotics and drones excites you? You will need to have demonstrable great C++ coding chops, passion for tinkering, ability to get in to unknown areas fast and great CS algorithms design skills. Any experience with Unreal Engine, Unity, Physics engines, robotics, drones, deep learning etc would be big plus as well. Send resumes at shitals@micro####.com. [1] https://github.com/microsoft/airsim
In Ask HN: Who is hiring? (June 2017)
I'm just going to put this out there. Game engines have a lot of similarities with the problems in Robotics. Given an array of on-board sensors you need to build a model of your environment, plan through it, behave intelligently, and network information with other robots or human users. Furthermore to validate the product you need a simulation environment and engines like Unreal are starting to be used to do so (https://github.com/Microsoft/AirSim). High performance code is key to making it all happen in real time and C++ is the native tongue. I work at http://shield.ai/ and we're building these robots today. Our mission is to reduce American and civilian casualties to 0 by 2030 in ground combat. If you're interested - here's my email adam.dorwart [at] shield [dot] ai
In GDNative – A scripting language module for Godot

Showing the 15 most recent of 18 sources. Enable JavaScript to search and browse every indexed mention.

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