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microsoft
DirectStorage
C++2022–2026
microsoft / DirectStorage

DirectStorage

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

5Distinct people
6Mentions
0Explicit recommenders
910GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 9:02:44 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year6 dated mentions

Observed mentions: 2022-06-01 09:02:57 UTC to 2026-06-03 01:51:09 UTC.

0122022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20242025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC110
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC202
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC000
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC202

What Hacker News says

2 sources
The data is compressed with GDeflate, not deflate. The single stream is designed to use the parallelism of a GPU. It is described here: https://github.com/microsoft/DirectStorage/blob/main/GDeflat... The GPU decompression benchmark I linked earlier allows you to specify a single file that it will compress with GDeflate (and zlib for comparison). The numbers presented in the docs that come with the benchmark and presented elsewhere are consistent with my own runs using a source file that is highly compressible. Part of the trick of achieving this speedup is to read the data fast enough. I don't know of any NVMe drive that can reach full speed with a queue depth of 1. While running the benchmark in a windows VM with a GPU passed through, on the linux host I observed that the average read size was about 512k and the queue depth was sometimes
Read the rest
over 30.
In Pigz: Parallel gzip for modern multi-processor, multi-core machines
If you are interested in optimizing parallel decompression and you happen to have a suitable NVIDIA GPU, GDeflate [1] is interesting. The target market for this is PC games using DirectStorage to quickly load game assets. The graph in [1] shows DirectStorage maxing out the throughput of a PCIe Gen 3 drive at about 3 GiB/s when compression is not used. When GPU GDeflate is used, the effective rate hits 12 GiB/s. If you have suitable hardware running Windows, you can try this out for yourself using Microsoft's DirectStorage GPU decompression benchmark [2]. A reference implementation of a single threaded compressor and multi (CPU) threaded decompressor can be found at [3]. It is Apache-2 licensed. 1. https://developer.nvidia.com/blog/accelerating-load-times-fo... 2. https://github.com/microsoft/DirectStorage/tree/main/Samples... 3. https://
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github.com/microsoft/DirectStorage/blob/main/GDeflat... Disclaimer: I work for NVIDIA, have nothing to do with this, and am not speaking for NVIDIA. Edit: oops, lost the last sentence in the first paragraph during an edit.
In Pigz: Parallel gzip for modern multi-processor, multi-core machines

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