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microsoft
DirectXShaderCompiler
C++2017–2025
microsoft / DirectXShaderCompiler

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

16Distinct people
17Mentions
0Explicit recommenders
3.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:45:45 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year17 dated mentions

Observed mentions: 2017-01-24 12:57:10 UTC to 2025-11-24 00:10:17 UTC.

024682017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 8 mentions; 0 submissions, 8 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC404
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC303
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC808
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

8 sources
The Microsoft HLSL compiler for dx12+ is based on LLVM and supports spir-v output https://github.com/microsoft/DirectXShaderCompiler Though my understanding is that it's a complete hackjob stuck on an old version of LLVM, and not in a remotely upstream-able state and breaks other parts of the LLVM toolchain completely. I think there was talk about trying to clean that up at the same time as bringing the baseline version forward, but I have no idea about it's progress.
In C Compiler to SPIR-V
> DXC’s fork of LLVM removed and/or damaged much of the code generation layer and infrastructure [of LLVM]. Given that, supporting DXBC generation in DXC would be a massive task to fix and restore broken LLVM functionality. Due to the large scale of this issue and resource constraints on our team we’re not going to address this issue in [the new] DXC [compiler] ever. > > We may support DXBC generation in Clang in the future (we mentioned that in the original proposal to LLVM). That work is unlikely to begin for a few years as our focus will be on supporting DXIL and SPIR-V generation first. I appreciate this quote[0] from the microsoft camp. Setting clear expectations that something will not be done is a nice bit of fresh air. [0] https://github.com/microsoft/DirectXShaderCompiler/issues/57...
In Building the DirectX shader compiler better than Microsoft?
Also Microsoft DirectX Shader Compiler[1] for HLSL. In fact, effort is ongoing to upstream HLSL support into Clang.[2][3][4] To answer your other question—why LLVM instead of GCC: - First-class support for non-Unix/Linux platforms. LLVM can be built on Windows and Visual Studio without ever needing a single GNU tool besides git[5]. Clang even has a MSVC-compatible interface that allows MSVC developers to switch to Clang without needing to change their command-line invocation[6]. - Written in C++ from the ground up, with a modular, first-class SSA IR-based interface. - Permissive Apache 2.0 licence. As much as this might exasperate the open-source community, it allows for significantly faster iteration; things tend to be upstreamed when private/corporate developers realise it is hard to maintain separate forks. All this allows LLVM to have
Read the rest
In Vcc – The Vulkan Clang Compiler

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