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microsoft
GDK
Games & Emulation2021–2025
microsoft / GDK

GDK

Microsoft Public GDK

7Distinct people
9Mentions
0Explicit recommenders
1.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Microsoft Public GDK

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year9 dated mentions

Observed mentions: 2021-06-24 19:59:56 UTC to 2025-12-31 18:00:30 UTC.

012342021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC413
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC202
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC202
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

9 sources
Just a friendly reminder that UWP is deprecated as Windows programming model, C++/WinRT is stuck in C++17, in maintenance mode only taking bug fixes, and XBox has moved into Game Development Kit as official replacement for anyone that eventually would like to convert their indie efforts into a commercial game. > Using Win32 + GDK is the primary, supported app model to build games for Xbox console, Xbox Game Pass (both Xbox and PC), and Xbox Game Streaming* > Key Feature is that only Win32 + GDK fully supports all Microsoft Gameplay Services (Xbox Live identity, multiplayer, chat, leaderboards, achievements, commerce, etc.), and is required for Xbox Game Pass(1) on both console and PC > For developers building Win32 games on PC today, Win32 + GDK builds on the Win32 C/C++ programming models to unify development across Xbox consoles and Win
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dows PCs with the Microsoft Game Development Kit > UWP apps and games are community-supported only; partners inside Xbox managed programs (Xbox, Xbox Game Pass, Xbox Game Streaming) should use Microsoft Win32 + GDK. https://github.com/microsoft/GDK
In Xbox Multiplayer Analysis Tool
Ah damn, seems you're right. From the GDK GitHub (https://github.com/microsoft/gdk): > How do I run a GDK game built for the Xbox App on Windows 10 or Xbox Game Pass for PC on Xbox Consoles? > Xbox console development requires the “Microsoft Game Development Kit with Xbox Extensions (GDKX)”. Games will need to retarget and rebuild for Xbox One or Xbox Series X|S with the GDKX installed. > You need to download, install, and retarget your project for Xbox consoles using the GDKX > The GDKX is currently only available under confidential license within an NDA Xbox program (e.g. ID@Xbox). Sorry for giving you false hope!
In XCurl
I wouldn't bother with UWP in that case. Now with GDK, the XBox has made quite clear that UWP is on the death row. https://github.com/microsoft/GDK => How does the GDK compare to the Microsoft Universal Windows Platform (UWP)? "UWP apps and games are community-supported only; partners inside Xbox managed programs (Xbox, Xbox Game Pass, Xbox Game Streaming) should use Microsoft Win32 + GDK." I expect a fate similar to XNA, given that HoloLens also deprecated UWP.
In Going forward, Unity devs will need Unity Pro to publish on consoles
You can see the signs of this happening live, UWP dropped from WinUI roadmap and desktop focus, https://github.com/microsoft/microsoft-ui-xaml/blob/main/doc... While Project Reunion gets renamed into Windows App SDK https://blogs.windows.com/windowsdeveloper/2021/06/24/what-w... C++/WinRT also does COM anyway, https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-a... All Language/WinRT SDKs become /windows, https://blogs.windows.com/windowsdeveloper/2021/05/06/announ... https://blogs.windows.com/windowsdeveloper/2021/01/21/making... Microsoft Game Development Kit makes it clear that for AAA titles, the Win32 + GDK model is the future, while WinRT APIs are being deprecated, and only community support is planned for UWP, not from Microft XBox teams. https://github.com/microsoft/GDK So one just needs to read between the lines, combine
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it with years of experience with previous technology reboots from Microsoft, and it is relatively clear where they are heading with Windows 11. Naturaly when playing futurology games there is always a possibility of being wrong.
In First Look: macOS Monterey Public Beta

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