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microsoft
IoT-For-Beginners
Jupyter Notebook2021–2025
microsoft / IoT-For-Beginners

IoT-For-Beginners

12 Weeks, 24 Lessons, IoT for All!

6Distinct people
7Mentions
0Explicit recommenders
17.2KGitHub stars
REPOSITORY AT A GLANCE

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What it is

12 Weeks, 24 Lessons, IoT for All!

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

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Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2021-07-10 18:27:16 UTC to 2025-11-15 22:04:58 UTC.

01232021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 3 mentions; 2 submissions, 1 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC321
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC303
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC110

What Hacker News says

7 sources
A great general resource for children and teenagers is BBC Bitesize (<https://www.bbc.co.uk/bitesize>). It offers lots of cool, interactive guides and interesting articles across a variety of subjects, including those relevant to game development. The texts are well-written, the guides are well-structured, and there are some great videos. Some concepts might be easier to understand even for adults, why not ? Once your kid discovers an area of interest within game development, such as graphics, coding, game assets, or level design, they can start exploring more specialized tools and resources. For example, if they're interested in coding, they might consider a kid-friendly game engine like: <https://www.kodugamelab.com> <https://www.cocos.com/en/> Eventually, they can move on to more advanced game engines like Unity. Game Developm
Read the rest
ent with Python and Mods Python is a versatile and widely-used programming language that's great for beginners. Here are some free resources to help kids get started with Python: <https://github.com/pygamelib/pygamelib> <https://kidspython.com> <https://wiki.python.org/moin/BeginnersGuide/Programmers> <https://www.geeksforgeeks.org/python-for-kids/> - A good starting point with general Python guidelines for kids. <https://github.com/mytechnotalent/Python-For-Kids> - A very cool free book Playing games like Minecraft, Roblox, or BeamNG that support mods and user-made content can also be a great way to get started with game development. This allows kids to experiment with building and creating within an existing game environment. This can even lead to earning money if their creations become popular within the game's community. Hardware and Cybersecurity in Game Development The hardware side of game development offers exciting possibilities for kids and teens. Here are a few areas to explore: Building STEM games: Numerous gadgets, toys, and devices can be used to create interactive games. This is a good start for getting into Robotics. Ozobot, Beebot, Evollve. Keep in mind that some of these tools can be expensive, but the learning rewards can be significant. Cybersecurity games: Gadgets like Pwnagotchi (a Tamagotchi-like pet that "eats" Wi-Fi) and Flipper Zero (<https://lab.flipper.net/apps/category/games>) with its collection of hacking-themed games can introduce kids to cybersecurity concepts in a fun and engaging way. These tools can help them understand how games interact with networks and devices. Internet of Things (IoT): IoT is transforming how we interact with the world and has huge potential in game development. Kids can learn to use smart devices, PCBs, chips, and sensors to create interactive games and "smart" objects (<instructables.com>). Here's a resource to get started: <https://github.com/microsoft/IoT-For-Beginners> IoT opens up exciting possibilities for game development, such as: - Revolutionizing player interaction with virtual worlds. - Gamifying activities in other industries to make them more engaging and easier to learn. Other Areas in Game Dev - beyond what I already mentioned, there are many other interesting and exciting paths to take. Consider checking: Mobile game development: Creating games for phones and tablets. Browser game development: Building games that can be played directly in a web browser using technologies like HTML Canvas (<https://github.com/servercharlie/awesome-html5gamedev>) or crazy 3D JavaScript libraries. Additional Resources - might become useful along the way Awesome Gamedev: <https://github.com/Calinou/awesome-gamedev> Awesome Programming for Kids: <https://github.com/HollyAdele/awesome-programming-for-kids> Awesome Educational Games: <https://github.com/yrgo/awesome-educational-games> Khan Academy Kids: <https://learn.khanacademy.org/khan-academy-kids/>
In Ask HN: Platform for 11 year old to create video games?
A general good orientation resource for children and teenagers is https://www.bbc.co.uk/bitesize . Loots of cool, interactive guides there, interesting articles, all to help them find their way easier. You will find all the subjects contained in the education plans in the UK. Texts are amazing, guides are well structured and there are some great videos. Other than that, it all depends on which part he'll like more if he starts......graphics, coding, game assets, level design and so on.. by the time he figures that out, he'll be able to pick a game engine for "adults" (for example, Unity) 1. These game engines claim to be kid and beginner friendly: - https://www.kodugamelab.com - https://www.cocos.com/en/ 2. Python is a solid all-rounder, future-proof skill Here are some free resources: - https://github.com/pygamelib/pygamelib - https://
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kidspython.com - https://wiki.python.org/moin/BeginnersGuide/Programmers - https://www.geeksforgeeks.org/python-for-kids/ - good starting point with general Py guidelines for kids. - https://github.com/mytechnotalent/Python-For-Kids - very cool free book 3. Playing Minecraft, Roblox, beamNG, or any other game that supports mods & user made goodies. It's a good place to start building something in that environment. This can even bring some money if the idea becomes popular among the game's community. 4. The Hardware side of things - building STEM games - with countless of gadgets, toys and other crazy devices out there. ( ex: Osobots ) These may become a bit expensive quite fast, but rewards on this path are surely worth it - on the CyberSecurity side, there are some cool little gadgets that can run all kinds of clever games - pwnagochi (a tamagochi pet that eats wi-fi to stay happy and needs to be fed), FlipperZero ( https://lab.flipper.net/apps/category/games ) - Internet of Things - ( https://github.com/microsoft/IoT-For-Beginners ) -- smart devices, PCBs, chips, sensors that can make "dumb" objects smart (instructables.com) -- IoT will revolutionize the gaming industry by changing the way players interact with a virtual world. -- gamification of activities in other industries to make them easier to learn/understand/do 5. Last, but not least, there are many other areas of game development - mobile games - browser games (HTML Canvas games, or crazy 3d JavaScript libraries) Some extra resources - might be a bit off-topic, but maybe you'll find something interesting - https://github.com/HollyAdele/awesome-programming-for-kids - https://github.com/yrgo/awesome-educational-games - https://learn.khanacademy.org/khan-academy-kids/ Hope this helps, good luck !
In Ask HN: Platform for 11 year old to create video games?

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