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microsoft
STL
C++2019–2026
microsoft / STL

STL

MSVC's implementation of the C++ Standard Library.

30Distinct people
49Mentions
0Explicit recommenders
11.2KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

MSVC's implementation of the C++ Standard Library.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 12:45:45 PM UTC.

Why Zig over C for Systems Programming direct repository linkDebated

Participants debate whether Zig offers distinct advantages over C or if its benefits can be replicated through modern C tooling and discipline. Strong disagreement exists regarding the suitability of Zig for production systems due to its pre-1.0 status, limited developer resources, and recent critical bugs in library rewrites.

108 readable replies · Supporting reply 1 · Supporting reply 2 · Supporting reply 3 · Supporting reply 4

Mentions over time

HN mentions by year49 dated mentions

Observed mentions: 2019-09-17 00:58:44 UTC to 2026-07-26 15:13:46 UTC.

02468102019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 4 mentions; 2 submissions, 2 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 5 mentions; 1 submissions, 4 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 8 mentions; 0 submissions, 8 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 6 mentions; 0 submissions, 6 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 9 mentions; 0 submissions, 9 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 8 mentions; 0 submissions, 8 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 5 mentions; 1 submissions, 4 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC422
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC514
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC808
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC606
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC404
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC909
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC808
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC514

From the project README

An excerpt from the repository, fetched Nov 13, 2026.

Read the project’s introduction
Microsoft's C++ Standard Library This is the official repository for Microsoft's implementation of the C++ Standard Library (also known as the STL), which ships as part of the MSVC toolset and the Visual Studio IDE. Our Changelog tracks which updates to this repository appear in each VS release. Our Status Chart displays our overall progress over time. Join our Discord server. (STL-CI build status) (STL-ASan-CI build status) What This Repo Is Useful For If you're a programmer who just wants to use the STL, you don't need this repo. Simply install the Visual Studio IDE and select the "Desktop development with C++" workload. If you want to participate in the STL's development, welcome! You can report issues, comment on pull requests, and learn about what we're working on. You can also submit pull requests to fix bugs or add features: see CONTRIBUTING.md for more information. Finally, you can take our code and use it in other apps and libraries (according to the terms of our license, like everything else). GitHub Migration Status We're in the process of moving all of our work on the STL to GitHub. Current status: Code: Done. Our source code is available under the Apache License v2.0 with LLVM Exception. (See LICENSE.txt and NOTICE.txt for more information.) Build System: In progress. We're working on a CMake build system, which is currently capable of building one flavor of the STL (native desktop). We need to extend this to build all of the flavors required for the MSVC toolset (e.g. /clr, /clr:pure, OneCore, Spectre). Until that's done, we're keeping our legacy build system around in the stl/msbuild subdirectory. (We're keeping those files in this repo, even though they're unusable outside of Microsoft, because they need to be updated whenever source files are added/renamed/deleted. We'll delete the legacy machinery as soon as possible.) Tests: In progress. We rely on three test suites: std, tr1, and libcxx. We've partially ported std and tr1, and fully ported libcxx to run under lit using the various configurations/compilers we test internally. Continuous Integration: In progress. We've set up Azure Pipelines to validate changes to the repository. Currently, it builds the STL for x64, x86, ARM64, and ARM64EC. Also, it strictly verifies that all of our files have been formatted with clang-format and follow our other whitespace conventions. Contribution Guidelines: Coming soon. Working on the STL's code involves following many rules. We have codebase conventions, Standard requirements, Microsoft-specific requirements, binary compatibility (ABI) requirements, and more. We're eager to begin accepting features and fixes from the community, but in addition to setting up a CI system, we need to write down all of the rules that are currently stored in our brains. (The ABI rules may be useful to other C++ libraries.) Issues: In progress. We're going to use GitHub issues to track all of the things that we need to work on. This includes C++20 features, LWG issues, conformance bugs, performance improvements, and other todos. There are approximately 200 active bugs in the STL's Microsoft-internal database; we need to manually replicate all of them to GitHub issues. Currently, the cxx20 tag and LWG tag are done; every remaining work item is tracked by a GitHub issue. The bug tag and enhancement tag are being populated. Plans: In progress. We're writing up our Roadmap. Goals We're implementing the latest C++ Working Draft, currently N5054, which will eventually become the next C++ International Standard. The terms Working Draft (WD) and Working Paper (WP) are interchangeable; we often informally refer to these drafts as "the Standard" while being aware of the difference. (There are other relevant Standards; for example, supporting /std:c++14 and /std:c++17 involves understanding how the C++14 and C++17 Standards differ from the Working Paper, and we often need to refer to the C Standard Library and ECMAScript regular expression specifications.) Our primary goals are conformance, performance, usability, and compatibility. Conformance: The Working Paper is a moving target; as features and LWG issue resolutions are added, we need to implement them. That can involve a lot of work because the STL is required to behave in very specific ways and to handle users doing very unusual things. Performance: The STL needs to be extremely fast at runtime; speed is one of C++'s core strengths and most C++ programs use the STL extensively. As a result, we spend more time on optimization than most general-purpose libraries. (However, we're wary of changes that improve some scenarios at the expense of others, or changes that make code significantly more complicated and fragile. That is, there's a "complexity budget" that must be spent carefully.) Usability: This includes parts of the programming experience like compiler throughput, diagnostic messages, and debugging checks. For example, we've extensively marked the STL with [[nodiscard]] attributes because this helps programmers avoid bugs. Compatibility: This includes binary compatibility and source compatibility. We're keeping VS 2026 binary-compatible with VS 2015-2022, which restricts what we can change in VS 2026 updates. (We've found that significant changes are possible even though other changes are impossible, which we'll be documenting in our Contribution Guidelines soon.) While there are a few exceptions to this rule (e.g. if a feature is added to the Working Paper, we implement it, and then the feature is significantly changed before the International Standard is finalized, we reserve the right to break binary compatibility because /std:c++latest offers an experimental preview of such features), binary compatibility generally overrides all other considerations, even conformance. Source compatibility refers to being able to successfully recompile user code without changes. We consider source compatibility to be important, but not all-
Read the full README on GitHub

What Hacker News says

5 sources
That is standardese, you get them all bounds checked by using specific compiler flags. Here is for VC++ https://github.com/microsoft/STL/blob/2a62bf7b4079f0a3e33ec8... You just have to define the proper iterator level for enabling bounds checking. Other compilers have similar approaches. I chose VC++ on purpose, because it is what I know better, and is famously trailing behind C++26 features. Then there are the Tclass, Cclass, Qclass, from all those C++ frameworks pre C++98. However plenty devs seem allergic to learn about how to use their compilers.
In Memory safety absolutists
> A related issue solved along was Windows string representation of paths. std::filesystem::path stores its text in wchar_t encoded as UTF-16 (Windows native). But p.string() narrows it down to the active code page, rather than UTF-8 which is what the formatting library expects. The result was a non-ASCII path could get transcoded to gibberish. The C++26 std::formatter<std::filesystem::path> converts Windows native UTC-16 to UTF-8 using Unicode transcoding and avoiding code pages, therefore solving the problem. ...only to then convert it back to UTF-16 for WriteConsoleW(), which std::print() usually calls (unless not running in a console) (https://github.com/microsoft/STL/blob/488e7953685722d2d6666f...).
In Improvements to Std:Format in C++26
The question is not odd at all. Windows 10 Enterprise LTSC 2019 is supported until 2029: https://learn.microsoft.com/en-us/lifecycle/products/windows... Also, MS does absolutely support EoL versions of their OS - it took MSVC's STL until 2024 to finally drop support for Windows 7 (whose final ESU update was 2023): https://github.com/microsoft/STL/issues/4858 - it isn't unlikely that they (STL maintainers) are not going to get approval for dropping Windows 10 support before 2029.
In Coreutils for Windows
Outsiders can't see the internal ticket, but e.g. https://github.com/microsoft/STL/issues/4448 This is simply a bug, it's an implementation mistake, it's even possible to imagine from what we do know about the implementation inside Windows to imagine how you'd likely write that bug, simply you're writing the "lock stealing" code and you realise you need some context -- are we stealing the write lock or the read lock? You realise that context won't fit in your tiny flag budget (flag bits are hidden in the bottom of a pointer) and you forget that you actually know this context at the exact moment you need it - you were asked for either a write lock or a read lock, that's what you're stealing. So, you write code which does what it can without the context, always steal the write lock. Oops. Bug. And yet several people insist that this wasn't
Read the rest
a bug it's actually the proper way for this to function. Not only in this github ticket, and in the Microsoft internal bug, but I saw several third parties defend the bug as obviously the correct way for this to work. Fortunately it seems STL understood that and the internal ticket was eventually fixed and (presumably) in Windows 11 today this bug is fixed.
In Apple randomly closes bug reports unless you "verify" the bug remains unfixed

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