HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
MITDDC
zork
OPEN SOURCE2020–2025
MITDDC / zork

zork

Source code for a 1977 version of Zork

7Distinct people
7Mentions
0Explicit recommenders
1.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Source code for a 1977 version of Zork

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year7 dated mentions

Observed mentions: 2020-05-07 21:32:41 UTC to 2025-11-21 01:56:20 UTC.

01232020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC110
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC202
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC110
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC303

What Hacker News says

7 sources
Zork ZIL was based on MDL, which was a Lisp derivative with "More Datatypes than Lisp", developed at the Dynamic Modeling Group (on the MIT-DM PDP-10 running ITS) by MIT's Project MAC (which the MIT AI Lab split off from). https://en.wikipedia.org/wiki/MIT_Computer_Science_and_Artif... https://en.wikipedia.org/wiki/Incompatible_Timesharing_Syste... HN discussion: Zork source code, 1977 (github.com/mitddc) https://news.ycombinator.com/item?id=23108626 https://github.com/MITDDC/zork About MDL: https://en.wikipedia.org/wiki/MDL_(programming_language) >MDL (programming language) >Paradigms: Multi-paradigm: functional, procedural, reflective, meta >Family: Lisp >Designed by: Gerald Sussman, Carl Hewitt, Chris Reeve, Bruce Daniels >Developer MIT Project MAC >First appeared: 1971; 51 years ago >Final release: 105 / 1980; 42 years ago >Typing dis
Read the rest
cipline: Dynamic, strong >Scope: Static, lexical >Implementation language: MDL >Platform: PDP-10, VAX, Apollo/Domain >OS: ITS, TENEX, TOPS-20, BSD, AEGIS >License: Open-source >Influenced by: Lisp >Influenced: ZIL, Planner, Scheme, Common Lisp, Java, Prolog, Smalltalk; actor model, interactive fiction >MDL (Model Development Language, or colloquially also referred to as More Datatypes than Lisp: or MIT Design Language) is a programming language, a descendant of the language Lisp. Its initial purpose was to provide high level language support for the Dynamic Modeling Group at Massachusetts Institute of Technology's (MIT) Project MAC. It was initially developed in 1971 on a PDP-10 computer on a time-sharing operating system named Incompatible Timesharing System (ITS). It later ran on TENEX, TOPS-20, BSD, and AEGIS. >The initial development team consisted of Gerald Sussman and Carl Hewitt of the Artificial Intelligence Lab, and Chris Reeve, Bruce Daniels, and David Cressey of the Dynamic Modeling Group. Later, Stu Galley, also of the Dynamic Modeling Group, wrote the MDL documentation. >MDL was initially called Muddle. This style of self-deprecating humor was not widely understood or appreciated outside of Project MAC and a few other early citadels of information technology. So the name was sanitized to MDL. >MDL provides several enhancements to classic Lisp. It supports several built-in data types, including lists, strings and arrays, and user-defined data types. It offers multithreaded expression evaluation and coroutines. Variables can carry both a local value within a scope, and a global value, for passing data between scopes. Advanced built-in functions supported interactive debugging of MDL programs, incremental development, and reconstruction of source programs from object programs. >Although MDL is obsolete, some of its features have been incorporated in later versions of Lisp. Gerald Sussman went on to develop the Scheme language, in collaboration with Guy Steele, who later wrote the specifications for Common Lisp and Java. Carl Hewitt had already published the idea for the language Planner before the MDL project began, but his subsequent thinking on Planner reflected lessons learned from building MDL. Planner concepts influenced languages such as Prolog and Smalltalk. Smalltalk and Simula, in turn, influenced Hewitt's future work on the actor model. >But the largest influence that MDL had was on the software genre of interactive fiction (IF). An IF game named Zork, sometimes called Dungeon, was first written in MDL. Later, Reeve, Daniels, Galley and other members of Dynamic Modeling went on to start Infocom, a company that produced many early commercial works of interactive fiction. >In 1980 Marc Blank and Joel Berez adapted the MDL language to create a subset called ZIL (Zork Implementation Language) which was used extensively by Infocom to create their award winning games. <DEFINE EXIT-TO (EXITS RMS) #DECL ((EXITS) EXIT (RMS) <UVECTOR [REST ROOM]>) <MAPF <> <FUNCTION (E) #DECL ((E) <OR DIRECTION ROOM CEXIT NEXIT DOOR>) <COND (<TYPE? .E DIRECTION>) (<AND <TYPE? .E ROOM> <MEMQ .E .RMS>> <MAPLEAVE T>) (<AND <TYPE? .E CEXIT> <MEMQ <2 .E> .RMS>> <MAPLEAVE T>) (<AND <TYPE? .E DOOR> <OR <MEMQ <DROOM1 .E> .RMS> <MEMQ <DROOM2 .E> .RMS>>> <MAPLEAVE T>)>> .EXITS>> The MDL Programming Language Primer, Michael Dornbrook, Marc Blank: http://publications.csail.mit.edu/lcs/pubs/pdf/MIT-LCS-TR-29... The MDL Programming Language, S. W. Galley and Greg Pfister: http://ifarchive.org/if-archive/programming/mdl/manuals/MDL_... The MDL Programming Environment, P. David Lebling: http://ifarchive.org/if-archive/programming/mdl/manuals/MDL_...
In OpenGOAL: Port of Jak and Daxter, written in GOAL, a custom Lisp by Naughty Dog

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.