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Mknsri
HockeySlam
C++2023–2023
Mknsri / HockeySlam

HockeySlam

A hockey shootout game with a custom game engine developed on Windows and released on Android

2Distinct people
3Mentions
0Explicit recommenders
54GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A hockey shootout game with a custom game engine developed on Windows and released on Android

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by 6-hour interval3 dated mentions

Observed mentions: 2023-07-10 20:04:29 UTC to 2023-07-15 16:51:48 UTC.

012023-07-10 18:00:00 UTC to 2023-07-11 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsJul 10, 18:002023-07-11 00:00:00 UTC to 2023-07-11 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-11 06:00:00 UTC to 2023-07-11 12:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-07-11 12:00:00 UTC to 2023-07-11 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-11 18:00:00 UTC to 2023-07-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-12 00:00:00 UTC to 2023-07-12 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-12 06:00:00 UTC to 2023-07-12 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-12 12:00:00 UTC to 2023-07-12 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-12 18:00:00 UTC to 2023-07-13 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-13 00:00:00 UTC to 2023-07-13 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsJul 13, 00:002023-07-13 06:00:00 UTC to 2023-07-13 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-13 12:00:00 UTC to 2023-07-13 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-13 18:00:00 UTC to 2023-07-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-14 00:00:00 UTC to 2023-07-14 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-14 06:00:00 UTC to 2023-07-14 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-14 12:00:00 UTC to 2023-07-14 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-14 18:00:00 UTC to 2023-07-15 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-15 00:00:00 UTC to 2023-07-15 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-15 06:00:00 UTC to 2023-07-15 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-07-15 12:00:00 UTC to 2023-07-15 18:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsJul 15, 12:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Jul 10, 18:002023-07-10 18:00:00 UTC2023-07-11 00:00:00 UTC110
Jul 11, 00:002023-07-11 00:00:00 UTC2023-07-11 06:00:00 UTC000
Jul 11, 06:002023-07-11 06:00:00 UTC2023-07-11 12:00:00 UTC101
Jul 11, 12:002023-07-11 12:00:00 UTC2023-07-11 18:00:00 UTC000
Jul 11, 18:002023-07-11 18:00:00 UTC2023-07-12 00:00:00 UTC000
Jul 12, 00:002023-07-12 00:00:00 UTC2023-07-12 06:00:00 UTC000
Jul 12, 06:002023-07-12 06:00:00 UTC2023-07-12 12:00:00 UTC000
Jul 12, 12:002023-07-12 12:00:00 UTC2023-07-12 18:00:00 UTC000
Jul 12, 18:002023-07-12 18:00:00 UTC2023-07-13 00:00:00 UTC000
Jul 13, 00:002023-07-13 00:00:00 UTC2023-07-13 06:00:00 UTC000
Jul 13, 06:002023-07-13 06:00:00 UTC2023-07-13 12:00:00 UTC000
Jul 13, 12:002023-07-13 12:00:00 UTC2023-07-13 18:00:00 UTC000
Jul 13, 18:002023-07-13 18:00:00 UTC2023-07-14 00:00:00 UTC000
Jul 14, 00:002023-07-14 00:00:00 UTC2023-07-14 06:00:00 UTC000
Jul 14, 06:002023-07-14 06:00:00 UTC2023-07-14 12:00:00 UTC000
Jul 14, 12:002023-07-14 12:00:00 UTC2023-07-14 18:00:00 UTC000
Jul 14, 18:002023-07-14 18:00:00 UTC2023-07-15 00:00:00 UTC000
Jul 15, 00:002023-07-15 00:00:00 UTC2023-07-15 06:00:00 UTC000
Jul 15, 06:002023-07-15 06:00:00 UTC2023-07-15 12:00:00 UTC000
Jul 15, 12:002023-07-15 12:00:00 UTC2023-07-15 18:00:00 UTC101

What Hacker News says

3 sources
It depends a little bit on how comfortable you are with the platform and the technologies used in the codebase. Generally speaking you would look for the entrypoint into the application. For Hockey Slam you can look for the entrypoint in Windows: https://github.com/Mknsri/HockeySlam/blob/main/windows/win_m... or Android: https://github.com/Mknsri/HockeySlam/blob/main/android/app/s... Then start tracing through, looking at any function calls that look like they contain anything interesting. Additionally in this project you can jump straight to the entrypoints of the game code: https://github.com/Mknsri/HockeySlam/blob/main/game/game_mai... Or the rendering code: https://github.com/Mknsri/HockeySlam/blob/main/ogl/ogl_main.... Another way would be to look at the files and see if anything catches your interest, for example if you want to lear
Read the rest
n about the UI system, you could look at how a button is defined: https://github.com/Mknsri/HockeySlam/blob/main/game/imui_sys... Fabien Sanglard has great articles on studying classic video game engines, and could be used as a guide on how to approach codebases: https://fabiensanglard.net/quake2/index.php
In Show HN: The full source code and assets for my custom game engine and game
mknsri·Jul 10, 2023Submission

Show HN: The full source code and assets for my custom game engine and game

I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same. https://github.com/Mknsri/HockeySlam Hockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics system, replays, a multithreaded job system and a hot-reload DLL platform for developing on Windows. I detailed the creation of the game in it's own post, but now that time has passed I am releasing the source code and assets under the MIT license. You can still find the making of here: https://hockeyslam.com/makingof I'm happy to answer any questions you might have.
128 points · Open discussion

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