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mkramlich
Dead_By_Zombie
Python2013–2016
mkramlich / Dead_By_Zombie

Dead_By_Zombie

a snapshot of the source code to my 100% original commercial Python-based Rogue-like game about a zombie apocalypse, named Dead By Zombie

2Distinct people
2Mentions
0Explicit recommenders
11GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

a snapshot of the source code to my 100% original commercial Python-based Rogue-like game about a zombie apocalypse, named Dead By Zombie

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year2 dated mentions

Observed mentions: 2013-10-26 17:26:30 UTC to 2016-11-15 23:10:03 UTC.

012013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC101
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101

What Hacker News says

2 sources
Dead By Zombie. might have been the world's first commercial true Rogue-like. Why? Played in a terminal, looks/works like Rogue, yet I was literally selling copies to customers and promoting it in person at game conventions. might also have been first in Python too: http://synisma.neocities.org/deadbyzombie.html https://github.com/mkramlich/Dead_By_Zombie The Dread Space Pirate Richard. a comedy ebook. 1st book on Amazon, 2nd being written. sells copies: https://reddit.com/r/dspr Software Performance & Scalability Cheatsheet. free download. geek out on it. revise and expand from time to time: http://synisma.neocities.org/perf_scale_cheatsheet.pdf lots more in the distant past. (eg. once wrote a pretty decent clone of Empire Deluxe, but with more unit types, and for Linux. shoutout to @WalterBright!) my next on
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e might be Maxitize. but we'll see, its very early.
In Ask HN: What simple tools or products are you most proud of making?
Dead By Zombie: a Python Rogue-like about a zombie apocalypse. I first created it several years ago as a commercial closed-sourced game and it actually sold copies. Now I've open sourced it on GitHub, and am upgrading the engine and giving it a facelift, transforming it into a more serious game of survival and a sandbox for rebuilding civilization. Survivalists, anarcho-capitalists and libertarians may like it. "Day is for the living. Night is for the dead." links: https://github.com/mkramlich/Dead_By_Zombie http://synisma.neocities.org/deadbyzombie.html In theory I'm also writing a sequel to my sci-fi comedy novella The Dread Space Pirate Richard. (http://www.reddit.com/r/DSPR/) And fleshing out the outline and first chapters of my first attempt at a technical book, tentatively titled Software Performance and Scalability. I also solve ch
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allenging technical problems for clients around the world. I make things. I ship.
In Ask HN: What are you working on and why is it cool?

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