HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
mntmn
amiga2000-gfxcard
Verilog2016–2019
mntmn / amiga2000-gfxcard

amiga2000-gfxcard

MNT VA2000, an Open Source Amiga 2/3/4000 Graphics Card (Zorro II/III), written in Verilog

2Distinct people
4Mentions
0Explicit recommenders
1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

MNT VA2000, an Open Source Amiga 2/3/4000 Graphics Card (Zorro II/III), written in Verilog

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year4 dated mentions

Observed mentions: 2016-04-16 18:12:06 UTC to 2019-04-23 08:50:25 UTC.

012016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2019

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC110
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101

What Hacker News says

4 sources
It’s amazing to see this and the similarities to my Amiga VA2000 graphics card that I did many years later, but I swear I didn’t see this before. VA2000 did HDMI output and some very basic 2D acceleration. It’s now sold out. I just completed the PCB design for ZZ9000 (firmware is in beta already), a bigger follow-up based on ZYNQ and using the ARM cores for some graphics and general purpose acceleration. It will be open sourced as well. Do you think there is demand to spin an open HD framebuffer+ARM card for other platforms as well? ZZ9000: https://shop.mntmn.com/products/zz9000-for-amiga-preorder VA2000: https://github.com/mntmn/amiga2000-gfxcard
In Project VGA – Home of the Low Budget, Open Source, VGA Compatible Card (2008)
> What can’t you do with 50$ SoC that you can do with FPGA in same price range? Among other things... Timing-accurate reproduction of vintage platforms, for maximum compatibility with original software and peripherals [1] [2] [3] [4]. Modern full-power desktop processors can do some of the earlier/slower ones, but virtually no SoC-type chips, even the ones in flagship smartphones, have the performance to keep up. The software architecture is like splitting the difference between an HDL simulator and a traditional computer/console emulator, so you can probably guess how slow it is. Conversely, modern peripherals compatible with the original hardware ([5] [6]) can also benefit a great deal from FPGA, since many modern capabilities and densities are only available in chips with more complex interfaces than the flat system bus typically used
Read the rest
by old-school expansion slots/ports. Because the host interfaces are parallel (and often directly driven by the timing of reads/writes on the system bus rather than dedicated handshake signals), the required timing is hard to consistently achieve by bit-banging the bus with any kind of microcontroller or SoC (the PRUs in a Sitara might be able to keep up with the raw interface, but are very limited in how much data they can fetch that fast). [1] http://kevtris.org/Projects/console/index.html [2] https://github.com/MiSTer-devel/Main_MiSTer/wiki [3] http://www.fpgaarcade.com/core-status/ [4] http://c64upgra.de/c-one/ [5] https://github.com/mntmn/amiga2000-gfxcard [6] https://sd2snes.de/blog/
In Cheap FPGA Development Boards

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.