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moai
moai-dev
C++2012–2025
moai / moai-dev

moai-dev

This is the development repo of Moai SDK.

6Distinct people
12Mentions
0Explicit recommenders
968GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

This is the development repo of Moai SDK.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year12 dated mentions

Observed mentions: 2012-05-14 08:04:34 UTC to 2025-01-20 13:09:56 UTC.

01232012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC101
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC101
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC202
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC303
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC202
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC202
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101

What Hacker News says

12 sources
I've worked with moai (1) reasonably extensively, and the lua in it is not easy to use and sucks. Specifically, a project that is composed entirely of lua with no other dependencies is indeed very easy to build and maintain. I agree. However, my $0.02 would be that if you plan to have a large project with many 3rd party dependencies, then cmake, visual studio, C++, lua and the time spent jumping between them and maintaining those dependencies in a custom build toolchain will cost you more time and effort than the benefits that lua offers (2). ...and you do, indeed, need to do that, because c++ lacks a centralized package ecosystem and unified build tooling; and as operating systems change, existing builds stop working. So, yes, you may consider my answer to be 'rust'; but the actual answer is 'not C++ and not cmake'. That all said, lua is
Read the rest
a more mature better system than this is currently, with good resources online and an active community. In cases where a small dependency tree can be maintained, it's still the best choice I'm aware of. I'm simply pointing out that there are reasons you would pick it over lua, and I think they're quite compelling for cases where the future dependency graph of your project is unknown / unknown. [1] - https://github.com/moai/moai-dev [2] - ...and yes, I'm aware that moai is especially egregious in this regard. I get it.
In Rhai: An embedded scripting language for Rust
MOAI SDK: https://github.com/moai/moai-community MOAI DEV: https://github.com/moai/moai-dev Warning: some effort is required, but .. once you get the hosts running on all platform targets (Win/MacOS/Linux/iOS/Android/&etc.), the true value shines and cross-platform nirvana can be attained. Bonus points for having Hanappe/Flower and/or whatever else involved as a 'higher layer' UI management abstraction on top of the GL pipeline ..
In Ask HN: Anyone getting sick of all the 'web apps'?
I've been working with MOAI for 3 years now, so I guess I'm quite biased - but I find it awesome. Yes, the Docs - well these are generated docs, courtesy of doxygen. You really need to start at the wiki, and then work your way through all the samples in $MOAI_ROOT/samples/ http://getmoai.com/wiki/index.php?title=Main_Page And of course the tutorials and other refs from the github: https://github.com/moai/moai-dev/ MOAI does take some patience - but on the other side of that effort, is a fantastic framework that makes game development easy and fun. There's something just so elegant about it!
In Moonshine – A lightweight Lua VM for the browser
> only one commercial-quality game (Crimson Steam Pirates) has been released in it. DFA will count once it's out, I guess, but that's a ways away. Add Wolf Toss, and the WIP Shadowrun Returns. Both DFA [Doublefine Adventure] and Shadowrun should be done by the end of the year. Regarding the bugs, I'm sure tat they'd be happy to discuss them, but it's night time in Seattle now. You can drop a line at their forums (http://getmoai.com/forums) or the Github bug tracker (https://github.com/moai/moai-dev/issues). For the documentation, it is constantly improving. The API docs still have weak points, but the high level overview and the (now partly annotated) examples go a long way. You may want to check these pages: Overview of the runtime: http://getmoai.com/wiki/index.php?title=The_Moai_Runtime More details: http://getmoai.com/wiki/index.ph
Read the rest
In Aroma - The Native Client game engine powered by Lua

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