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moongate-community
moongatev2
HISTORICAL RECORD2026–2026
moongate-community / moongatev2 · Not publicly available

moongatev2

Discover this repository through its Hacker News conversations.

2Distinct people
3Mentions
0Explicit recommenders
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A public description has not been verified.

Where it is used

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What people are saying

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Also in these discussions

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This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by 3-hour interval3 dated mentions

Observed mentions: 2026-03-06 14:22:59 UTC to 2026-03-09 09:15:37 UTC.

012026-03-06 12:00:00 UTC to 2026-03-06 15:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsMar 6, 12:002026-03-06 15:00:00 UTC to 2026-03-06 18:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-03-06 18:00:00 UTC to 2026-03-06 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-06 21:00:00 UTC to 2026-03-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-07 00:00:00 UTC to 2026-03-07 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-07 03:00:00 UTC to 2026-03-07 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-07 06:00:00 UTC to 2026-03-07 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-07 09:00:00 UTC to 2026-03-07 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-07 12:00:00 UTC to 2026-03-07 15:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-07 15:00:00 UTC to 2026-03-07 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-07 18:00:00 UTC to 2026-03-07 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-07 21:00:00 UTC to 2026-03-08 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsMar 7, 21:002026-03-08 00:00:00 UTC to 2026-03-08 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-08 03:00:00 UTC to 2026-03-08 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-08 06:00:00 UTC to 2026-03-08 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-08 09:00:00 UTC to 2026-03-08 12:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-08 12:00:00 UTC to 2026-03-08 15:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-08 15:00:00 UTC to 2026-03-08 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-08 18:00:00 UTC to 2026-03-08 21:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-08 21:00:00 UTC to 2026-03-09 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-09 00:00:00 UTC to 2026-03-09 03:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-09 03:00:00 UTC to 2026-03-09 06:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-09 06:00:00 UTC to 2026-03-09 09:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2026-03-09 09:00:00 UTC to 2026-03-09 12:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 9, 09:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 6, 12:002026-03-06 12:00:00 UTC2026-03-06 15:00:00 UTC110
Mar 6, 15:002026-03-06 15:00:00 UTC2026-03-06 18:00:00 UTC101
Mar 6, 18:002026-03-06 18:00:00 UTC2026-03-06 21:00:00 UTC000
Mar 6, 21:002026-03-06 21:00:00 UTC2026-03-07 00:00:00 UTC000
Mar 7, 00:002026-03-07 00:00:00 UTC2026-03-07 03:00:00 UTC000
Mar 7, 03:002026-03-07 03:00:00 UTC2026-03-07 06:00:00 UTC000
Mar 7, 06:002026-03-07 06:00:00 UTC2026-03-07 09:00:00 UTC000
Mar 7, 09:002026-03-07 09:00:00 UTC2026-03-07 12:00:00 UTC000
Mar 7, 12:002026-03-07 12:00:00 UTC2026-03-07 15:00:00 UTC000
Mar 7, 15:002026-03-07 15:00:00 UTC2026-03-07 18:00:00 UTC000
Mar 7, 18:002026-03-07 18:00:00 UTC2026-03-07 21:00:00 UTC000
Mar 7, 21:002026-03-07 21:00:00 UTC2026-03-08 00:00:00 UTC000
Mar 8, 00:002026-03-08 00:00:00 UTC2026-03-08 03:00:00 UTC000
Mar 8, 03:002026-03-08 03:00:00 UTC2026-03-08 06:00:00 UTC000
Mar 8, 06:002026-03-08 06:00:00 UTC2026-03-08 09:00:00 UTC000
Mar 8, 09:002026-03-08 09:00:00 UTC2026-03-08 12:00:00 UTC000
Mar 8, 12:002026-03-08 12:00:00 UTC2026-03-08 15:00:00 UTC000
Mar 8, 15:002026-03-08 15:00:00 UTC2026-03-08 18:00:00 UTC000
Mar 8, 18:002026-03-08 18:00:00 UTC2026-03-08 21:00:00 UTC000
Mar 8, 21:002026-03-08 21:00:00 UTC2026-03-09 00:00:00 UTC000
Mar 9, 00:002026-03-09 00:00:00 UTC2026-03-09 03:00:00 UTC000
Mar 9, 03:002026-03-09 03:00:00 UTC2026-03-09 06:00:00 UTC000
Mar 9, 06:002026-03-09 06:00:00 UTC2026-03-09 09:00:00 UTC000
Mar 9, 09:002026-03-09 09:00:00 UTC2026-03-09 12:00:00 UTC101

What Hacker News says

3 sources
Wow! This is no small feat... am I reading the contribution graph[0] correctly, you've done all this yourself? This endeavour sounds a whole lot like a server emulator for Infantry Online that was started by an incredibly talented developed 16 years ago ("aaerox"). I found the original svn commit on Sourceforge [1]. It's since moved to GitHub but has been active for 16 years and it has much of the same functionality you've already built, but done by more than a dozen developers over a decade-and-a-half. Kudos to you. You've gotta explain how you've managed to do so much all by yourself. [0] https://github.com/moongate-community/moongatev2/graphs/cont... [1] https://sourceforge.net/p/infserver/code/1/
In Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting
squidleon·Mar 6, 2026Submission

Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting

I've been building a modern Ultima Online server emulator from scratch. It's not feature-complete (no combat, no skills yet), but the foundation is solid and I wanted to share it early. What it does today: - Full packet layer for the classic UO client (login, movement, items, mobiles) - Lua scripting for item behaviors (double-click a potion, open a door — all defined in Lua, no C# recompile) - Spatial world partitioned into sectors with delta sync (only sends packets for new sectors when crossing boundaries) - Snapshot-based persistence with MessagePack - Source generators for automatic DI wiring, packet handler registration, and Lua module exposure - NativeAOT support — the server compiles to a single native binary - Embedded HTTP admin API + React management UI - Auto-generated doors from map statics (same algorithm as ModernUO/RunUO)
Read the rest
Tech stack: .NET 10, NativeAOT, NLua, MessagePack, DryIoc, Kestrel What's missing: Combat, skills, weather integration, NPC AI. This is still early — the focus so far has been on getting the architecture right so adding those systems doesn't require rewiring everything. Why not just use ModernUO/RunUO? Those are mature and battle-tested. I started this because I wanted to rethink the architecture from scratch: strict network/domain separation, event-driven game loop, no inheritance-heavy item hierarchies, and Lua for rapid iteration on game logic without recompiling. GitHub: https://github.com/moongate-community/moongatev2
287 points · Open discussion

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