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mtuomi
SecondReality
Assembly2013–2026
mtuomi / SecondReality

SecondReality

Source code and data of Second Reality by Future Crew in 1993

12Distinct people
13Mentions
0Explicit recommenders
1.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Source code and data of Second Reality by Future Crew in 1993

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year13 dated mentions

Observed mentions: 2013-08-01 16:51:26 UTC to 2026-01-05 04:15:40 UTC.

0122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC110
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC101
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC110
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC110
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC101
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC101
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC110
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC101
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC101

What Hacker News says

13 sources
As for cracktros, probably not. I should spelunk through backups. However, the most technical and competitive people generally transitioned to the demoscene in the early 2000s and that scene is far more open. You can find a lot of groups/individuals publish a lot of esp. their older stuff now. Two off the top of my head: - https://github.com/ConspiracyHu (and they made a W32 port of Future Crew's Second Reality, which is public domain: https://github.com/mtuomi/SecondReality) - Farbrausch published their original demo tool source ages ago: https://github.com/farbrausch/fr_public
In GDI Effects from the PC cracking scene
Second Reality was truly a technical marvel and arguably represented the pinnacle of the PC demo scene. It’s amazing how much influential it has been and how it continues to endure some 30 years later. Not too shabby for a group of teenagers from Finland. (And now I feel extra old realizing the original Second Reality was released 30 years ago.) Aside: I first watched Second Reality on my PC at the time which was a 386/40DX. I must have watched it 100 times at least. When I upgraded to a 486/66DX2 the first thing I did upon booting it up was to watch Second Reality. I was amazed at how much I had been missing before; everything ran smoother and elements that had been truncated before were now visible. Yet even when it was on my old hardware it was still completely presentable. It’s a credit to the Future Crew coders that it could run so w
Read the rest
ell on such disparate hardware. Another aside: the Second Reality source code was released on GitHub for its 20th anniversary: https://github.com/mtuomi/SecondReality There was a great 5-part blog series to decipher it: https://fabiensanglard.net/second_reality/
In Second Reality for Apple II
I had a 386/40DX that could run Second Reality, and I was blown away. When I upgraded to a 486/66DX2 the first thing I did was run Second Reality, and I was shocked at how much of the demo content I had missed before from parts being truncated. Also it’s worth noting that a lot of Second Reality’s source code got released to GitHub several years back: https://github.com/mtuomi/SecondReality and here’s an incredibly deep dive into the code: https://fabiensanglard.net/second_reality/ Finally, here’s some rare footage of the creation of the legendary demo: https://youtu.be/LIIBRr31DIU (English subtitles available)
In Demoscene accepted as UNESCO cultural heritage in Germany
Bytes are often added by the high level frameworks (see the megabytes of unused C library). Putting a pixel in a framebuffer requires a single instruction. You can do quite a lot of T&L in short bits of code. Have a look at the source code for Second Reality, one of the more popular demos of 20 years ago. https://github.com/mtuomi/SecondReality particularly the draw code https://github.com/mtuomi/SecondReality/blob/master/VISU/ADR... ; admittedly it does one light and no texttures, but it does it in a few kb of assembly.
In Interview with Demoscener “kb” of Farbrausch

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