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n64decomp
sm64
C2019–2024
n64decomp / sm64

sm64

A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

21Distinct people
23Mentions
0Explicit recommenders
9KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 9:01:12 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year23 dated mentions

Observed mentions: 2019-08-25 12:42:05 UTC to 2024-04-18 14:54:33 UTC.

02462019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 5 mentions; 3 submissions, 2 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 4 mentions; 1 submissions, 3 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 6 mentions; 0 submissions, 6 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 3 mentions; 0 submissions, 3 comments2024

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC532
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC413
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC606
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC303
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC303

What Hacker News says

4 sources
re3/revc is going to court largely because they included assets in their repository and advertised derivative works/ports. zret purposefully avoided all of these points making this oot mq decomp. Of course Nintendo can submit a case if they like but it'd be a lot less likely to enter an actual trial like re3/revc. A better comparison would be https://github.com/n64decomp/sm64 which followed the exact same guidelines as this project. Nintendo chased after and DMCA'd many projects based on it but never the original project.
In Zelda 64 has been fully decompiled
From the SM64 decompilation (https://github.com/n64decomp/sm64) 's README: > This repo does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets. In other words, the repo only contains the reverse-engineered source code, not any reproductions of Nintendo's copyrighted or trademarked materials. You have to produce those infringing assets yourself—using tools they supply, yes; but also, crucially, by feeding in a copy of the game you already—presumably—have a private-use license for.
In Super Mario 64 has been ported to iOS

MAKE YOURSELF AT HOME

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