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nanochess
Invaders
Assembly2019–2025
nanochess / Invaders

Invaders

Invaders game in 512 bytes (boot sector)

11Distinct people
11Mentions
0Explicit recommenders
524GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Invaders game in 512 bytes (boot sector)

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 10:01:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year11 dated mentions

Observed mentions: 2019-06-05 02:14:54 UTC to 2025-12-24 15:21:50 UTC.

02462019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 6 mentions; 3 submissions, 3 comments20192020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments20222023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 2 mentions; 1 submissions, 1 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC633
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC101
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC202
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC000
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC000
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC211

What Hacker News says

2 sources
20wenty·Dec 24, 2025Submission

Show HN: I wrote a Christmas-themed Space Invaders clone in 8086 Assembly

I've had a goal for the past three years to learn Assembly language. This December, I finally put some real effort into learning the language. I followed the tutorials in Oscar Toledo G's "Programming Boot Sector Games" and used Gemini as a tutor to help explain the concepts I was stuck on. It was tempting at points to vibe code some of the trickiest pieces, but I found resisting the temptation and using Gemini just to be an expert tutor to answer my ignorant questions brought back the joy of coding again. The result is a Christmas-themed Space Invaders clone written in 8086 Assembly. The code isn't perfect, and neither are my line-by-line comments, but it's a good exercise if anyone else is trying to learn a language. The game compiles to a .com file and runs in DOSBox. I'm not trying to fit it into a boot sector (512 bytes) like the ori
Read the rest
ginal tutorial (https://github.com/nanochess/Invaders/blob/master/invaders.a...), so my code assembles to more verbose (around 700 bytes).
1 points · Open discussion

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