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nortikin
sverchok
Python2016–2021
nortikin / sverchok

sverchok

Sverchok is Node-based visual programming for parametric 3D modeling and computational geometry in Blender

4Distinct people
5Mentions
0Explicit recommenders
2.6KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Sverchok is Node-based visual programming for parametric 3D modeling and computational geometry in Blender

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2016-10-01 12:11:23 UTC to 2021-02-26 20:09:59 UTC.

0122016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20182019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2021

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC110
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC202
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC101

What Hacker News says

5 sources
How to add nodes? It seems than right-click doesn't work in your canvas/workspace, also it's static, I mean can't zoom in-out, also, the node itself is not collapsible, ... Also, if I ware you, wouldn't fix input and output nodes, instead I would add input and output nodes into node menu and let they be free on canvas But I like four things in your approach: collapsible components/lists, typing/defining input values of nodes directly on canvas, adding new variables, and sub-graphs See how real nodes are: https://github.com/nortikin/sverchok/pull/3284
In Show HN: Etch functional visual programming in the browser
Non-destructive editing is overrated imho. In fact, one of the reasons I used Blender to model instead of Maya was its destructive editing features. Even though I had a full, legal access to a Maya workstation through college, I preferred Blender. I found that most of the time, Maya's construction history was more of a hindrance, and if your scene file started acting funny for a reason you couldn't figure out, you just had to delete all the construction history. For this reason, working in Maya always felt a little precarious, and Blender's relatively crude modifier stack felt more predictable. Now, I was doing 3d, cartoony animation when I was working in Maya, and one could argue that non-destructive tools aren't that applicable to that context anyways. Fair enough -- if you need to change the inner radius of a torus after you've di
Read the rest
storted the whole torus, Blender has a fairly mature add-on called sverchok: https://github.com/nortikin/sverchok
In Blender 2.78 released

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