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not-fl3
macroquad
Rust2021–2025
not-fl3 / macroquad

macroquad

Cross-platform game engine in Rust.

6Distinct people
6Mentions
0Explicit recommenders
4.7KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Cross-platform game engine in Rust.

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:03:16 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year6 dated mentions

Observed mentions: 2021-07-28 09:07:43 UTC to 2025-09-26 07:33:11 UTC.

0122021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 2 mentions; 2 submissions, 0 comments20212022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 2 mentions; 2 submissions, 0 comments20232024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2025

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC220
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC000
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC220
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC101
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC110

What Hacker News says

6 sources
Oh but in technical terms my thoughts are completely opposite. Python wouldn't be my first choice for games in general, and much less for web games. Really the only way to justify using Python in this domain is if you're more comfortable with Python than other languages, and what you are building is a small, lightweight game. But this is reason enough to validate the idea! So if you want to build a game with Python, go for it. But if you're minimally comfortable with Typescript it would be a seriously better fit for this domain. Something like https://github.com/pixijs/pixijs will work much better than Pygame or anything. It's geared towards simple 2D games too. One reason for that is dependencies. By using Python with Pyscript you will be constrained with what libraries you can use, because not all of them is compatible with Pyscript. (I
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myself am more comfortable with Rust, and Rust libraries like https://github.com/not-fl3/macroquad can target browsers, desktop and mobile; and it's also meant for simple 2D games. And I prefer the Rust ecosystem of libraries, too)
In SimCity in the web browser using WebAssembly and OpenGL

MAKE YOURSELF AT HOME

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