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nothings
stb
C2014–2026
nothings / stb

stb

stb single-file public domain libraries for C/C++

78Distinct people
111Mentions
0Explicit recommenders
35KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

stb single-file public domain libraries for C/C++

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 7:02:26 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year111 dated mentions

Observed mentions: 2014-09-21 13:39:14 UTC to 2026-08-10 10:10:33 UTC.

0510152014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 15 mentions; 3 submissions, 12 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 8 mentions; 4 submissions, 4 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 8 mentions; 3 submissions, 5 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 12 mentions; 2 submissions, 10 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 14 mentions; 2 submissions, 12 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 9 mentions; 1 submissions, 8 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 9 mentions; 1 submissions, 8 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 7 mentions; 0 submissions, 7 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 8 mentions; 3 submissions, 5 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 7 mentions; 1 submissions, 6 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC404
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC523
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC15312
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC844
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC835
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC12210
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC14212
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC918
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC918
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC707
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC835
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC716
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC505

What Hacker News says

8 sources
A more likely and practical outcome is using the HTML5 DOM UI instead of Qt, and JavaScript instead of Python, etc. Native web technologies the browser already has support for. There is already a movement towards using the DOM for web game UI instead of canvas, for example this recent article makes some compelling arguments: https://blog.pocketcitygame.com/5-reasons-to-use-dom-instead... Using web platform technologies can actually reduce the download size over native apps. In the game I am working on, written in C and compiled using emscripten, as a rough measure, the equivalent program compiled natively totals an executable size of about 2 MB, not including texture resource data. An optimized asm.js build is about 950 KB and WebAssembly only 580 KB, this includes the .html shell, .js loader, and .wasm binary itself. This is not a comple
Read the rest
tely fair comparison because I compile out some native code not relevant to the web, and vice versa, but here are a few specifics of where I believe the gains may come from: curl: the native C app uses libcurl for fetching resources from HTTP and HTTPS servers, but on the web, we have XMLHttpRequest and HTML5 Fetch. Emscripten provides the built-ins emscripten_wget() and emscripten_async_wget() for these purposes. No need for shipping HTTP and SSL stacks because the browser already has it included. glfw and glew: libraries for wrangling OpenGL, emscripten has its own implementation which largely simply bridges to WebGL or other HTML5 APIs, a very thin layer. SDL, too. databases: many apps bundle their own copy of SQLite, often as the single C file amalgamation. I used to, too, even through emscripten and it worked fine (there is even a pre-packaged emscriptenified sqlite.js), admittedly I haven't looked into it much yet but the web platform supports IndexedDB built-in, no extra dependency needed. JSON: how many JSON encoders/decoders are there out there, separate copies in all of the apps? On the web, you can rely on JSON.stringify and JSON.parse (from JavaScript, but all functionality is bridged through WebAssembly anyways). We may see a resurgence in "small C libraries" targeting WebAssembly. There is a growing trend of header-only libraries, especially the popular stb: https://github.com/nothings/stb#stb_libs and there is a growing list here: https://github.com/nothings/single_file_libs I consult to find tiny libraries appropriate for linking into a web-based C application. lodepng (for decoding PNG images) and miniz (for reading and extracting zip files) are about the only substantial dependencies I have beyond what is in the emscripten standard library. Everything else is provided by the browser, the web has grown to a surprisingly powerful and complete platform.
In WebAssembly: Mozilla Won

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