HackerReposA FIELD GUIDE TO OPEN SOURCE
ProSponsor the shelf♧ 0
← Back to top all-time
nothings
stb
C2014–2026
nothings / stb

stb

stb single-file public domain libraries for C/C++

78Distinct people
111Mentions
0Explicit recommenders
35KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

stb single-file public domain libraries for C/C++

GitHub

Where it is used

No documented product use was verified in the last source check.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

Mentioned in the same Hacker News threads. That is not proof they are substitutes.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 5:05:26 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year111 dated mentions

Observed mentions: 2014-09-21 13:39:14 UTC to 2026-08-10 10:10:33 UTC.

0510152014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 4 mentions; 0 submissions, 4 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 5 mentions; 2 submissions, 3 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 15 mentions; 3 submissions, 12 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 8 mentions; 4 submissions, 4 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 8 mentions; 3 submissions, 5 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 12 mentions; 2 submissions, 10 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 14 mentions; 2 submissions, 12 comments20202021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 9 mentions; 1 submissions, 8 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 9 mentions; 1 submissions, 8 comments2023-01-01 00:00:00 UTC to 2024-01-01 00:00:00 UTC (exclusive): 7 mentions; 0 submissions, 7 comments2024-01-01 00:00:00 UTC to 2025-01-01 00:00:00 UTC (exclusive): 8 mentions; 3 submissions, 5 comments2025-01-01 00:00:00 UTC to 2026-01-01 00:00:00 UTC (exclusive): 7 mentions; 1 submissions, 6 comments2026-01-01 00:00:00 UTC to 2027-01-01 00:00:00 UTC (exclusive): 5 mentions; 0 submissions, 5 comments. Incomplete calendar period.2026*

* An incomplete calendar period is marked with an outlined bar. Its count is not directly comparable with a full period.

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC404
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC523
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC15312
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC844
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC835
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC12210
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC14212
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC918
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC918
20232023-01-01 00:00:00 UTC2024-01-01 00:00:00 UTC707
20242024-01-01 00:00:00 UTC2025-01-01 00:00:00 UTC835
20252025-01-01 00:00:00 UTC2026-01-01 00:00:00 UTC716
2026 (partial)2026-01-01 00:00:00 UTC2027-01-01 00:00:00 UTC505

What Hacker News says

12 sources
The author's opinion is uncommon but not unique. A few examples: https://handmadehero.org/ https://ourmachinery.com/post/physical-design/ Simple libs widely used in game dev circles: https://github.com/nothings/stb This one is a full game engine with tools made for educational purpose: https://www.raylib.com/ I do write games and game engine code and tools in C++ without using any of the OOP features. I know quite a few of other professional, experienced and talented developers doing the same, even full AA studios with up to 50 employees. Some of them are going back to procedural C after a few years of disappointment with OOP madness. I'll publish articles about this later, but for now, all I have to say is that it just works. Newbies are often afraid of manual memory management and pointers, but there are simple ways to avoid shooting yo
Read the rest
urself in the feet with those.
In Why I Write Games in C (yes, C)
I'm thinking of examples like this: https://github.com/nothings/stb/blob/master/stb_image.h It's a complete image loader library in a single header. This header contains everything I need to use that library: the entire documentation, the license, public API declarations and finally the implementation source code. I can read this file from top to bottom to know every little detail about this library, or I can stop somewhere inbetween (for instance when I only want to know how to use the library and what the API looks like, but I'm not interested in the implementation details).
In Syntax highlighters are wrong (2014)

MAKE YOURSELF AT HOME

A few shortcuts

/
Search the collection
?
Open this guide
Esc
Close dialogs and navigation

Your saved repositories and interests stay in this browser.