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ochadenas
cpudefense
Kotlin2024–2024
ochadenas / cpudefense

cpudefense

A tower defense game for Android based on a microprocessor theme

2Distinct people
2Mentions
0Explicit recommenders
209GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A tower defense game for Android based on a microprocessor theme

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by hour2 dated mentions

Observed mentions: 2024-02-25 14:56:46 UTC to 2024-02-25 19:26:16 UTC.

012024-02-25 14:00:00 UTC to 2024-02-25 15:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 commentsFeb 25, 14:002024-02-25 15:00:00 UTC to 2024-02-25 16:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-02-25 16:00:00 UTC to 2024-02-25 17:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsFeb 25, 16:002024-02-25 17:00:00 UTC to 2024-02-25 18:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-02-25 18:00:00 UTC to 2024-02-25 19:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2024-02-25 19:00:00 UTC to 2024-02-25 20:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsFeb 25, 19:00

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Feb 25, 14:002024-02-25 14:00:00 UTC2024-02-25 15:00:00 UTC110
Feb 25, 15:002024-02-25 15:00:00 UTC2024-02-25 16:00:00 UTC000
Feb 25, 16:002024-02-25 16:00:00 UTC2024-02-25 17:00:00 UTC000
Feb 25, 17:002024-02-25 17:00:00 UTC2024-02-25 18:00:00 UTC000
Feb 25, 18:002024-02-25 18:00:00 UTC2024-02-25 19:00:00 UTC000
Feb 25, 19:002024-02-25 19:00:00 UTC2024-02-25 20:00:00 UTC101

What Hacker News says

2 sources
I had the same issue, and multiple levels have the same flaw to some extent. I also had a few levels where I couldn't figure out a reliable strategy without selling and rebuying MEM chips. Still had a lot of fun, though. Found the dev talking about the pathing: https://github.com/ochadenas/cpudefense/issues/46#issuecomme... >You can't tell from sight which way the attackers will take. It works this way: > - For each level, there are pre-defined tracks. > - Each attacker randomly chooses one of these tracks. > - In other words, the path of an attacker is determined in the moment it starts on the board. For level 8 in particular, 2 out of 5 attackers will take the upper loop, 2 out of 5 the lower loop, and 1 out of 5 will go straight to the CPU. > - The game has no notion of "left" or "right". >Similar for the attackers strengths: F
Read the rest
or each wave, a maximum value is set. Each attacker randomly gets a number ranging from 0 to this maximum, but you can't tell which one. If you are lucky, there are lots of 0's.
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