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olilarkin
wdl-ol
C2013–2022
olilarkin / wdl-ol · Archived

wdl-ol

Enhanced version of Cockos' iPlug - A simple-to-use C++ framework for developing cross platform audio plugins and targeting multiple plugin APIs with the same code. VST / VST3 / Audiounit / RTAS / AAX (Native) formats supported. NOTE: THIS IS OBSOLETE, PLEASE SEE IPLUG2:

3Distinct people
3Mentions
0Explicit recommenders
944GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Enhanced version of Cockos' iPlug - A simple-to-use C++ framework for developing cross platform audio plugins and targeting multiple plugin APIs with the same code. VST / VST3 / Audiounit / RTAS / AAX (Native) formats supported. NOTE: THIS IS OBSOLETE, PLEASE SEE IPLUG2:

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 5:04:57 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year3 dated mentions

Observed mentions: 2013-10-07 20:30:47 UTC to 2022-06-26 10:00:06 UTC.

012013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20172018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2020-01-01 00:00:00 UTC to 2021-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2021-01-01 00:00:00 UTC to 2022-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2022-01-01 00:00:00 UTC to 2023-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2022

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC101
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC101
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC000
20202020-01-01 00:00:00 UTC2021-01-01 00:00:00 UTC000
20212021-01-01 00:00:00 UTC2022-01-01 00:00:00 UTC000
20222022-01-01 00:00:00 UTC2023-01-01 00:00:00 UTC101

What Hacker News says

3 sources
quite some time ago, i used to write audio plugins. i'd started by using WDL-OL[1], but quickly ended up re-writing most of the front-end code to use Direct2D/Cocoa + OpenGL, as i began to run into limitations with the rendering capabilities. in time, i ended up rewriting most of the framework in order to take advantage of VST3 and AAX's more.. separated APIs. Steinberg did some really good work with the design of VST3, and it's frustrating that it never really took off. it's the only plugin API that can actually guarantee sample-accuracy. the initial design required UI and processor separation. it turns out that latter point seems to unstick many developers. contrasted with AAX (which i'm also keen on), AAX allows for even more modular architectures (which you'd need to operate around, if you wanted to use their DSP hardware), however, A
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VID - perhaps learning from VST3's mistakes - made "singleton" architectures allowable straight away. a subsequent release of VST3 allowed for singleton architectures, given that so many people seemed to be put off with the (imo slightly) increased complexity, but it was too late. at least until recently, people are still writing VST2 plugins, and VST3 support across DAWs is not as extensive as VST2's. EDIT: ah! it looks like CLAP has delivered something i've been after in an audio API for some time: it appears to allow for dynamic parameters. i'm surprised it took this long! overall it looks well written too. i wonder if this will gain any traction in the DAW space. [1] - https://github.com/olilarkin/wdl-ol
In Clap: New MIT license audio plug-in format from Bitwig

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