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openfl
lime
Haxe2014–2018
openfl / lime

lime

A foundational Haxe framework for cross-platform development

3Distinct people
5Mentions
0Explicit recommenders
857GitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A foundational Haxe framework for cross-platform development

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 12:54:37 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2014-03-10 22:17:17 UTC to 2018-07-26 13:06:14 UTC.

0122014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20142015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20162017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC110
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC202
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101

What Hacker News says

5 sources
Yeah Flash was amazing at attracting both developers and designers and led to awesome games and some really innovative interactive experiences. The web is a better place due to Flash and Macromedia did a killer job, I wish Adobe had kept it going better. Originally I was attracted to Flash 3/4 for making cartoons, Flash was where I launched my first game (and hundreds more) and got lots of fun game/interactive/video work from it. I probably work in games/dev today due to Flash (mainly Unity now, another Flash inspired tool). I loved AS3 as well, great iteration of javascript and only ES4 implementation that was kicked to the curb unfortunately. Flash was awesome all the way to the 2007ish Papervision 3d days (Three.js by mr. doob [1], part of Papervision team along with great designers like Carlos Ulloa [2] and people that work at Unity
Read the rest
now like Ralph Hauwert [3], takes Papervision's place) but then Adobe let Flash languish in lacking hardware rendering support and eventually mobile and apps killed it due to native/hardware rendering support, Chrome put the final punch in by changing plugin support. Though HTML5, Canvas, WebGL, SVG, web video, web audio and even wasm is a direct result of the innovation from Flash. Flash even got big in entertainment like video, games and lots of web cartoons still use Flash today for animation (Adobe Animate now) [4] though many use ToonBoom/USAnimation (also inspired by Flash) [5][6]. Sites like joe cartoon, newgrounds, praystation, thefwa etc were all part of it and Youtube jumped on Flash video, big parts of internet history are due to Flash. Flash was one of those rare tools that attracts interactive/creative designers and interactive/creative developers. I don't know that there is another tool/platform that was as attractive to design and development. Adobe Animate is still around but the Flash community was awesome and attracted all types of creative people. Flash was so much more than a buggy plugin in the end, it was a great interactive, vector based entertainment and content creating system overall end to end. Flash/Animate is still out there today but not as integrated. Adobe Animate is the same but can export to apps and html5/canvas/webgl. There are also open source tools that can do flash like but not as integrated as well for designers in OpenFL [7], Haxe [8] and lime [9]. [1] https://threejs.org/ [2] https://helloenjoy.com/ [3] http://www.marketwired.com/press-release/flash-3d-vet-ralph-... [4] https://en.wikipedia.org/wiki/List_of_Flash_animated_televis... [5] https://www.toonboom.com/company/customer-productions [6] https://en.wikipedia.org/wiki/USAnimation [7] http://www.openfl.org/ + https://github.com/openfl/openfl [8] https://haxe.org/ [9] https://github.com/openfl/lime
In Is WebAssembly the Return of Java Applets and Flash?
Flash was awesome for learning script and rendering. Plugins in the early days of the web '95-'05+ were needed to push the web. HTML5, WebGL, Canvas, SVG are all heavily inspired by Flash. Mobile and smaller hardware really put a pause on Flash's blaze of glory that was all the way up until '07/flex/air etc. Adobe did not move to cross-compilation fast enough nor did they improve hardware rendering early enough, Flash was largely run on CPU at the time and mobile performance was poor. Adobe also really took it hard that ES4 was shutdown and ActionScript was really the only use of that, I particularly liked it alot, ActionScript3 was a great language for interactive and web game development. Flash also allowed creators to publish, many cartoon shows today still use Flash [1]. Many have moved to ToonBoom or others but many still use it. Fl
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ash will always be an impressive moment in the web and interactives/games. Macromedia was quite the company, Flash/Director both really died from Adobe's hands. I wonder if Microsoft would have bought Macromedia if it had gone different. Macromedia really created fast web video with Flash/ASF formats/RTMP streaming and saved us from Real Player, Quicktime, and Windows Media Player. Flash made possible Youtube. Flash is still around as Adobe Animate and OSS as OpenFL[2], lime[3], Haxe [4] and more. Though it is more focused on compilation to target platforms natively from script and AOT compiling or WebGL/html5 output rather than to the AVM or runtime ActionScript. [1] https://en.wikipedia.org/wiki/List_of_Flash_animated_televis... [2] http://www.openfl.org/ [3] https://github.com/openfl/lime [4] https://haxe.org/
In Without Flash the current web tech stack might look different
Disclosure: I'm one of the developers behind The Masterplan We've been very happy with Haxe and OpenFL, but for us the most important thing is definitely not the Flash API but a cross platform way for writing games that use OpenGL ES 2.0 for rendering and OpenAL for audio. See Lime (https://github.com/openfl/lime). We've made a tactical team-based heisting simulator called The Masterplan with this setup. It's finally coming out of Early Access today! The current release runs on Windows, Mac and Linux and hopefully we can release this on many more platforms in the future. http://themasterplangame.com
In OpenFL: a hardware-accelerated cross-platform reimplementation of the Flash API

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