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OpenXcom
OpenXcom
C++2014–2014
OpenXcom / OpenXcom

OpenXcom

Open-source clone of the original X-Com 👽

3Distinct people
3Mentions
0Explicit recommenders
2.3KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

Open-source clone of the original X-Com 👽

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 1:49:46 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by week3 dated mentions

Observed mentions: 2014-03-10 15:22:12 UTC to 2014-06-17 21:34:24 UTC. Weeks start Monday, UTC.

0122014-03-10 00:00:00 UTC to 2014-03-17 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 commentsMar 102014-03-17 00:00:00 UTC to 2014-03-24 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-03-24 00:00:00 UTC to 2014-03-31 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-03-31 00:00:00 UTC to 2014-04-07 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-04-07 00:00:00 UTC to 2014-04-14 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-04-14 00:00:00 UTC to 2014-04-21 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-04-21 00:00:00 UTC to 2014-04-28 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-04-28 00:00:00 UTC to 2014-05-05 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 commentsApr 282014-05-05 00:00:00 UTC to 2014-05-12 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-05-12 00:00:00 UTC to 2014-05-19 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-05-19 00:00:00 UTC to 2014-05-26 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-05-26 00:00:00 UTC to 2014-06-02 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-06-02 00:00:00 UTC to 2014-06-09 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-06-09 00:00:00 UTC to 2014-06-16 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-06-16 00:00:00 UTC to 2014-06-23 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 commentsJun 16

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
Mar 102014-03-10 00:00:00 UTC2014-03-17 00:00:00 UTC101
Mar 172014-03-17 00:00:00 UTC2014-03-24 00:00:00 UTC000
Mar 242014-03-24 00:00:00 UTC2014-03-31 00:00:00 UTC000
Mar 312014-03-31 00:00:00 UTC2014-04-07 00:00:00 UTC000
Apr 72014-04-07 00:00:00 UTC2014-04-14 00:00:00 UTC000
Apr 142014-04-14 00:00:00 UTC2014-04-21 00:00:00 UTC000
Apr 212014-04-21 00:00:00 UTC2014-04-28 00:00:00 UTC000
Apr 282014-04-28 00:00:00 UTC2014-05-05 00:00:00 UTC000
May 52014-05-05 00:00:00 UTC2014-05-12 00:00:00 UTC000
May 122014-05-12 00:00:00 UTC2014-05-19 00:00:00 UTC000
May 192014-05-19 00:00:00 UTC2014-05-26 00:00:00 UTC000
May 262014-05-26 00:00:00 UTC2014-06-02 00:00:00 UTC000
Jun 22014-06-02 00:00:00 UTC2014-06-09 00:00:00 UTC000
Jun 92014-06-09 00:00:00 UTC2014-06-16 00:00:00 UTC000
Jun 162014-06-16 00:00:00 UTC2014-06-23 00:00:00 UTC202

What Hacker News says

3 sources
I picked up the original XCOM on Steam again, last having played it on an old 486 box--I remembered my lessons, and the first mission I'd intercepted a little scout craft (2 crewman, one of whom died on impact). So, naturally, I deploy 12 squaddies, leapfrog and encircle the crashed craft on a farm in broad daylight (never, ever, at night, ever), and proceed to fill it full of detpacks. Perfect, flawless run. I'm feeling cocky. Next mission, terror mission, and within three turns I've lost like half my team to friendly fire (unfortunate incident with an incendiary rocket), a quarter to enemy fire, and the last few guys are either panicking or getting crushed in a pincer between alien tank units (cyberdiscs) and heavy infantry. And that's when I realized that pretty much no modern games are as hard and unforgiving as that old DOS wonder. Y
Read the rest
ou start the game with a bunch of folks in T-shirts and M16s, and by the end you are literally space marines whose mere presence sends elite enemy units scurrying in terror--and more importantly, the game made you earn it, every step of the way. EDIT: Their Github! https://github.com/SupSuper/OpenXcom/
In OpenXcom 1.0

MAKE YOURSELF AT HOME

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