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Overv
MineAssemble
Assembly2013–2018
Overv / MineAssemble

MineAssemble

A tiny bootable Minecraft clone written partly in x86 assembly

3Distinct people
6Mentions
0Explicit recommenders
1.1KGitHub stars
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A tiny bootable Minecraft clone written partly in x86 assembly

GitHub

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 8–Nov 15 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/15/2026, 9:28:18 AM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year6 dated mentions

Observed mentions: 2013-06-14 18:59:57 UTC to 2018-09-21 06:24:57 UTC.

0122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 2 mentions; 2 submissions, 0 comments20132014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments2018

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC220
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC000
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC000
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC202
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC101
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC101

What Hacker News says

1 sources
Bare metal projects are always a fun hobby. I've done some projects like this in the past [0], let me share some things I learned the hard way. If the author is reading, here are a few corrections. > char * vidptr = (char * )0xb8000; This needs "volatile" qualifier or all the writes to video memory will be dropped when optimization is enabled. Memory mapped I/O like this is one of the few use cases where you need "volatile" in C. > gcc -m32 -c kernel.c -o kc.o You need to build a cross-compiler for bare metal projects. Using the system gcc will not work in the long run. The compiler packaged with your operating system is intended for building binaries for use with your operating system. It may have downstream patches or configured to a target in a way that will cause problems. The worst part is that it may seem to work for a while, until
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it doesn't. I ran into some hard-to-debug issues with my past projects and learned this the hard way. If I recall correctly, the issues were related to redzones and ABI conventions. You need to build GNU binutils and GCC for the "i686-pc-elf" target. I documented this process for someone else's bare metal project here [1]. It really pays off to do this right from the start. Once you have a cross-compiler and a build system that can produce debuggable elf images (you also need to build gdb for the target), things get much easier. Using the built-in debuggers in QEMU or Bochs can only get you so far. Having a proper debugger with symbols and source view will make working much easier. For a build system, plain old Makefiles work best, CMake and other high level build systems are a pain in the ass with bare metal projects that require linker scripts, etc. [0] https://github.com/rikusalminen/danjeros [1] https://github.com/Overv/MineAssemble/blob/master/README.md
In Let’s write a simple Kernel (2014)

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