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regal
HISTORICAL RECORD2012–2019
p3 / regal · Not publicly available

regal

Discover this repository through its Hacker News conversations.

5Distinct people
5Mentions
0Explicit recommenders
REPOSITORY AT A GLANCE

What to know before exploring

What it is

A public description has not been verified.

Where it is used

No documented product use has been verified yet.

What people are saying

No recommendation phrase was found in the indexed comments.

No classified warning is attached to this page. Read the discussions before treating silence as approval.

Also in these discussions

No other repository is repeatedly linked in the same discussions.

This week on Hacker News

Nov 7–Nov 14 UTC · Direct repository links and separately labeled related project stories. Indexed through 11/14/2026, 3:56:07 PM UTC.

No direct repository links were found in the indexed HN discussions over the past seven days. Older discussions are available below.

Mentions over time

HN mentions by year5 dated mentions

Observed mentions: 2012-08-02 16:38:20 UTC to 2019-06-24 09:23:20 UTC.

0122012-01-01 00:00:00 UTC to 2013-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments20122013-01-01 00:00:00 UTC to 2014-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2014-01-01 00:00:00 UTC to 2015-01-01 00:00:00 UTC (exclusive): 2 mentions; 0 submissions, 2 comments2015-01-01 00:00:00 UTC to 2016-01-01 00:00:00 UTC (exclusive): 1 mentions; 0 submissions, 1 comments20152016-01-01 00:00:00 UTC to 2017-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2017-01-01 00:00:00 UTC to 2018-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2018-01-01 00:00:00 UTC to 2019-01-01 00:00:00 UTC (exclusive): 0 mentions; 0 submissions, 0 comments2019-01-01 00:00:00 UTC to 2020-01-01 00:00:00 UTC (exclusive): 1 mentions; 1 submissions, 0 comments2019

Counts come from the repository’s dated source evidence. Index cutoff: 2026-11-02 08:16:59 UTC.

View mention counts and date ranges
UTC ranges include their start and exclude their end. Select a period to filter the source evidence.
PeriodStart (UTC)End (exclusive, UTC)MentionsSubmissionsComments
20122012-01-01 00:00:00 UTC2013-01-01 00:00:00 UTC110
20132013-01-01 00:00:00 UTC2014-01-01 00:00:00 UTC000
20142014-01-01 00:00:00 UTC2015-01-01 00:00:00 UTC202
20152015-01-01 00:00:00 UTC2016-01-01 00:00:00 UTC101
20162016-01-01 00:00:00 UTC2017-01-01 00:00:00 UTC000
20172017-01-01 00:00:00 UTC2018-01-01 00:00:00 UTC000
20182018-01-01 00:00:00 UTC2019-01-01 00:00:00 UTC000
20192019-01-01 00:00:00 UTC2020-01-01 00:00:00 UTC110

What Hacker News says

5 sources
> once upon a time That's the important point. That one upon a time was invented 23 years ago. It was the wrong model but it took ~15 years to figure out that. The problem with "beginner mode" is who decides what goes in it? You want what you had 10-15 years ago. Why is that the right level? Maybe it should support 1000 lights instead of 4? But that would require using deferred rendering under the hood. Maybe it should support shadows, oh but which kind as their are 10-15 techniques for shadows each with their own tradeoffs. Maybe you want it to support normal maps, or opacity maps, or specular maps, or glow maps. Maybe it should use physics based lighting because that's far easier for artists. That's the reason all of that cruft was pulled out. OpenGL is no longer a 3D library. It's a 3D rasterization library. You build a 3D library on t
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op of it. You choose the features you think your beginners need. If you want your old style immediate mode GL then go use regal (https://github.com/p3/regal). Hopefully people will come out with better ways to start. (like three.js) That old school way is not the best. It was just one of the first. They figured out it was the wrong thing at the OpenGL level and moved on. I'm happy you're nostalgic about your beginning experiences. People starting out today should start agruably somewhere else though. > WebGL is pretty cool but in my experience still has some compatibility issues with browsers rendering it not nearly as many issues as OpenGL because unlike OpenGL, WebGL has conformance tests http://www.khronos.org/registry/webgl/sdk/tests/webgl-confor...
In Learning Modern OpenGL

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